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engines/stark/services/diary.h
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136
engines/stark/services/diary.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_SERVICES_DIARY_H
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#define STARK_SERVICES_DIARY_H
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#include "common/path.h"
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#include "common/str.h"
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#include "common/str-array.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Stark {
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class ResourceSerializer;
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/**
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* Diary state storage
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*
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* Stores references to all the unlocked data available from the diary menu
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*/
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class Diary {
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public:
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struct ConversationLogLine {
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Common::String line;
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int32 characterId;
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ConversationLogLine();
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};
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struct ConversationLog {
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Common::String title;
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Common::String characterName;
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int32 characterId;
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int32 chapter;
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bool dialogActive;
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Common::Array<ConversationLogLine> lines;
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ConversationLog();
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};
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Diary();
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virtual ~Diary();
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/** Does the player have the diary in their inventory? */
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bool isEnabled() const;
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/** Does the diary contain entries that have not been read yet? */
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bool hasUnreadEntries() const;
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/** Mark all the diary entries read */
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void setDiaryAllRead() { _hasUnreadEntries = false; }
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/** Add an entry to the list of available diary pages */
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void addDiaryEntry(const Common::String &name);
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/** Get and set the current diary page index */
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uint32 getPageIndex() const { return _pageIndex; };
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void setPageIndex(uint32 pageIndex) { _pageIndex = pageIndex; }
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/** Add a FMV entry to the list of movies available to play from the diary */
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void addFMVEntry(const Common::Path &filename, const Common::String &title, int gameDisc);
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/** Get info of added FMV entries */
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uint countFMV() const { return _fmvEntries.size(); }
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const Common::Path &getFMVFilename(uint index) const { return _fmvEntries[index].filename; }
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const Common::String &getFMVTitle(uint index) const { return _fmvEntries[index].title; }
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/** Get info of added Diary entries */
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uint countDiary() const { return _diaryEntries.size(); }
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const Common::String &getDiary(uint index) const { return _diaryEntries[index]; }
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/** Get added Dialog entries */
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uint countDialog() const { return _conversationEntries.size(); }
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const ConversationLog &getDialog(uint index) const { return _conversationEntries[index]; }
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/** Start recording speech lines for a dialog */
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void openDialog(const Common::String &title, const Common::String &characterName, int32 characterId);
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/** Record a speech line for the previously opened dialog */
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void logSpeech(const Common::String &line, int32 characterId);
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/** Close the currently active dialog */
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void closeDialog();
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/** Reset all the game state data */
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void clear();
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/** Replace the current state by that read from the stream */
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void readStateFromStream(Common::SeekableReadStream *stream, uint32 version);
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/** Write the state to a stream */
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void writeStateToStream(Common::WriteStream *stream);
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private:
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struct FMVEntry {
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Common::Path filename;
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Common::String title;
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int gameDisc;
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};
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bool hasFMVEntry(const Common::Path &filename) const;
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void saveLoad(ResourceSerializer *serializer);
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Common::Array<Common::String> _diaryEntries;
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Common::Array<FMVEntry> _fmvEntries;
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Common::Array<ConversationLog> _conversationEntries;
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bool _hasUnreadEntries;
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uint32 _pageIndex;
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};
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} // End of namespace Stark
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#endif // STARK_SERVICES_DIARY_H
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