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engines/stark/services/dialogplayer.h
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119
engines/stark/services/dialogplayer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_SERVICES_DIALOG_PLAYER_H
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#define STARK_SERVICES_DIALOG_PLAYER_H
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#include "common/array.h"
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#include "engines/stark/resources/dialog.h"
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namespace Stark {
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namespace Resources {
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class Speech;
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}
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/**
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* Dialog player
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*
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* Handles the state of the currently running dialog, and implements the
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* associated logic.
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*/
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class DialogPlayer {
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public:
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DialogPlayer();
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virtual ~DialogPlayer();
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enum OptionType {
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kOptionTypeAsk = 0
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};
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struct Option {
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uint32 _type;
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Common::String _caption;
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Resources::Dialog::Topic *_topic;
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int32 _replyIndex;
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};
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/** Enter a dialog */
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void run(Resources::Dialog *dialog);
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/** Play a one-shot sentence */
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void playSingle(Resources::Speech *speech);
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/** Check if a dialog is running */
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bool isRunning() const;
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/** Update the currently running dialog */
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void update();
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/** Select a dialog option */
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void selectOption(uint32 index);
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/** Can a speech be played? */
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bool isSpeechReady() const;
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bool isSpeechReady(Resources::Speech *speech) const;
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/** Return the speech to be played */
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Resources::Speech *acquireReadySpeech();
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/** Does the player need to choose between options? */
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bool areOptionsAvailable() const;
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/** List the currently available dialog options */
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Common::Array<DialogPlayer::Option> listOptions() const;
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/** Resume the dialog after it was interrupted to run a script */
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void resume(Resources::Dialog *dialog);
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/** Clear the currently running dialog */
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void reset();
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protected:
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/** Build a list of available dialog options */
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void buildOptions();
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/** Removes the last only option from the options list */
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void removeLastOnlyOption();
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/** Initiate the next action after the end of a reply */
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void onReplyEnd();
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void saveToInterruptionSlot();
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void restoreFromInterruptionSlot();
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Resources::Dialog *_currentDialog;
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Resources::Dialog::Reply *_currentReply;
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Resources::Dialog *_interruptedDialog;
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Resources::Dialog::Reply *_interruptedReply;
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Resources::Speech *_singleSpeech;
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bool _speechReady;
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bool _optionsAvailable;
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Common::Array<Option> _options;
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};
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} // End of namespace Stark
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#endif // STARK_SERVICES_DIALOG_PLAYER_H
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