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engines/stark/resources/textureset.cpp
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202
engines/stark/resources/textureset.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/textureset.h"
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#include "engines/stark/debug.h"
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#include "engines/stark/formats/dds.h"
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#include "engines/stark/formats/tm.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/gfx/texture.h"
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#include "engines/stark/services/archiveloader.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/settings.h"
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#include "common/file.h"
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#include "common/compression/unzip.h"
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#include "image/png.h"
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namespace Stark {
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namespace Resources {
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TextureSet::~TextureSet() {
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delete _textureSet;
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}
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TextureSet::TextureSet(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_textureSet(nullptr) {
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_type = TYPE;
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}
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Gfx::TextureSet *TextureSet::getTexture() {
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return _textureSet;
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}
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void TextureSet::readData(Formats::XRCReadStream *stream) {
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_filename = Common::Path(stream->readString());
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_archiveName = stream->getArchiveName();
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}
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void TextureSet::onPostRead() {
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if (StarkSettings->isAssetsModEnabled() && StarkGfx->supportsModdedAssets()) {
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_textureSet = readOverrideDdsArchive();
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}
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if (!_textureSet) {
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ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName);
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_textureSet = Formats::TextureSetReader::read(stream);
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delete stream;
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}
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}
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static Common::String stripExtension(const Common::String &filename) {
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if (filename.hasSuffixIgnoreCase(".bmp")) {
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return Common::String(filename.c_str(), filename.size() - 4);
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}
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return filename;
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}
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void TextureSet::extractArchive() {
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ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName);
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Formats::BiffArchive *archive = Formats::TextureSetReader::readArchive(stream);
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Common::Array<Formats::Texture *> textures = archive->listObjectsRecursive<Formats::Texture>();
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for (uint i = 0; i < textures.size(); i++) {
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Common::Path filename(Common::String::format(
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"dump/%s/%s.png",
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_filename.baseName().c_str(),
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stripExtension(textures[i]->getName()).c_str()));
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if (Common::File::exists(filename)) {
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continue;
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}
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Common::DumpFile out;
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if (!out.open(filename, true)) {
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warning("Unable to open file '%s' for writing", filename.toString().c_str());
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return;
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}
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Graphics::Surface *surface = textures[i]->getSurface();
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Image::writePNG(out, *surface);
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out.close();
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surface->free();
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delete surface;
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}
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delete archive;
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delete stream;
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}
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Gfx::TextureSet *TextureSet::readOverrideDdsArchive() {
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Common::Path archiveName = _filename.append(".zip");
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debugC(kDebugModding, "Attempting to load %s", archiveName.toString().c_str());
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Common::Archive *archive = Common::makeZipArchive(archiveName);
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if (!archive) {
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return nullptr;
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}
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Common::ArchiveMemberList files;
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archive->listMatchingMembers(files, "*.dds");
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if (files.empty()) {
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warning("No DDS files found in archive %s", archiveName.toString().c_str());
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delete archive;
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return nullptr;
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}
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uint loadedCount = 0;
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Gfx::TextureSet *textureSet = new Gfx::TextureSet();
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for (Common::ArchiveMemberList::const_iterator it = files.begin(); it != files.end(); it++) {
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const Common::String &name = (*it)->getName();
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debugC(kDebugModding, "Attempting to load texture %s", name.c_str());
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Common::SeekableReadStream *ddsStream = (*it)->createReadStream();
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if (!ddsStream) {
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warning("Unable to open %s for reading in %s", (*it)->getName().c_str(), archiveName.toString().c_str());
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continue;
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}
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Formats::DDS dds;
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if (!dds.load(*ddsStream, name + " in " + archiveName.toString('/'))) {
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delete ddsStream;
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continue;
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}
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const Formats::DDS::MipMaps &mipmaps = dds.getMipMaps();
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if (mipmaps.empty()) {
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warning("No mipmaps in %s", name.c_str());
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delete ddsStream;
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continue;
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}
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Gfx::Texture *texture = StarkGfx->createTexture();
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texture->setLevelCount(mipmaps.size());
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for (uint i = 0; i < mipmaps.size(); i++) {
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texture->addLevel(i, &mipmaps[i]);
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}
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// Remove the .dds extension, add .bmp to match the names
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// used by the models.
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Common::String textureName = Common::String(name.c_str(), name.size() - 4);
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// Fix for loading one of Emma's textures in mods caused by inconsistent zip filename encoding
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// The original game uses a 1 byte character (\xe6 which is ae in CP1252)
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// \x91 is ae in CP437 and CP850 which is used by some compression utilities
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// \xc3\xa6 is the UTF-8 2-byte representation
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// Both get converted to the game's original encoding here
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if (textureName == "pupp\x91r" || textureName == "pupp\xc3\xa6r") {
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textureName = "pupp\xe6r";
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}
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textureSet->addTexture(textureName + ".bmp", texture);
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delete ddsStream;
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loadedCount++;
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}
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debugC(kDebugModding, "Loaded %d textures from %s", loadedCount, archiveName.toString().c_str());
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delete archive;
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return textureSet;
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}
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void TextureSet::printData() {
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debug("filename: %s", _filename.toString().c_str());
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}
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} // End of namespace Resources
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} // End of namespace Stark
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