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engines/stark/resources/speech.cpp
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247
engines/stark/resources/speech.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/speech.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/settings.h"
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#include "engines/stark/services/dialogplayer.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/stateprovider.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/level.h"
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#include "engines/stark/resources/lipsync.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/resources/sound.h"
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namespace Stark {
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namespace Resources {
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Speech::~Speech() {
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}
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Speech::Speech(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_character(0),
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_soundResource(nullptr),
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_playTalkAnim(true),
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_removeTalkAnimWhenComplete(true),
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_lipSync(nullptr),
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_waitTimeRemaining(-1) {
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_type = TYPE;
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}
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Common::String Speech::getPhrase() const {
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return _phrase;
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}
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void Speech::playSound() {
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StarkGlobal->setNormalSpeed();
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if (_playTalkAnim) {
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setCharacterTalkAnim();
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}
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stopOtherSpeechesFromSameCharacter();
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_soundResource = findChild<Sound>();
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_soundResource->play();
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}
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void Speech::setCharacterTalkAnim() {
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ItemVisual *characterItem = getCharacterItem();
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if (characterItem) {
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characterItem->setAnimActivity(Anim::kActorActivityTalk);
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_lipSync = findChild<LipSync>();
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if (_lipSync) {
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_lipSync->setItem(characterItem, _playTalkAnim);
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}
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}
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}
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void Speech::removeCharacterTalkAnim() const {
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ItemVisual *characterItem = getCharacterItem();
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if (characterItem && characterItem->getAnimActivity() == Anim::kActorActivityTalk) {
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characterItem->setAnimActivity(Anim::kActorActivityIdle);
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}
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}
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ItemVisual *Speech::getCharacterItem() const {
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Current *current = StarkGlobal->getCurrent();
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if (!current) {
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return nullptr;
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}
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Location *location = current->getLocation();
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if (!location) {
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return nullptr;
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}
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return location->getCharacterItem(_character);
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}
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int32 Speech::getCharacterId() {
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return _character;
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}
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bool Speech::isPlaying() {
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return _soundResource || _waitTimeRemaining > 0;
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}
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void Speech::stop() {
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if (_soundResource) {
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_soundResource->stop();
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_soundResource = nullptr;
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}
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_waitTimeRemaining = -1;
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if (_lipSync) {
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_lipSync->reset();
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}
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if (_removeTalkAnimWhenComplete) {
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removeCharacterTalkAnim();
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}
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_removeTalkAnimWhenComplete = true;
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_playTalkAnim = true;
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}
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bool Speech::characterIsApril() const {
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int32 aprilCharacterIndex = StarkGlobal->getApril()->getCharacterIndex();
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return _character == aprilCharacterIndex;
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}
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int32 Speech::getPauseAfterSpeechDuration() const {
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if (_phrase.hasSuffix("...")) {
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return 1400;
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} else if (_phrase.hasSuffix("--")) {
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return 0;
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} else {
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return 1000;
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}
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}
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void Speech::readData(Formats::XRCReadStream *stream) {
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Object::readData(stream);
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_phrase = stream->readString();
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_character = stream->readSint32LE();
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// bug fix for #12967 (STARK: Cortez says "no", but subtitles say "si")
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if (StarkSettings->getLanguage() == Common::EN_ANY
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&& _character == 1 // Cortez
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&& getIndex() == 1
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&& getSubType() == 0
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&& getName().equals("Cortez_Laying low #1")) {
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_phrase = "Nyo! So it was a good thing I didn't stick my head out the door to look for you, then, no?";
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}
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// For debug purposes
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//printData();
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}
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void Speech::onGameLoop() {
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Object::onGameLoop();
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if (_soundResource && !_soundResource->isPlaying()) {
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_soundResource->stop();
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_soundResource = nullptr;
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_waitTimeRemaining = getPauseAfterSpeechDuration();
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}
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if (_waitTimeRemaining >= 0) {
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_waitTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
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if (StarkGlobal->isFastForward()) {
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_waitTimeRemaining = -1;
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}
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if (_waitTimeRemaining <= 0) {
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stop();
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}
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}
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}
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void Speech::onExitLocation() {
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stop();
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}
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void Speech::onPreDestroy() {
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stop();
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}
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void Speech::printData() {
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Object::printData();
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debug("phrase: %s", _phrase.c_str());
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debug("character: %d", _character);
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}
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void Speech::setPlayTalkAnim(bool playTalkAnim) {
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_playTalkAnim = playTalkAnim;
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}
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void Speech::stopOtherSpeechesFromSameCharacter() {
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Level *globalLevel = StarkGlobal->getLevel();
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Level *currentLevel = StarkGlobal->getCurrent()->getLevel();
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Location *currentLocation = StarkGlobal->getCurrent()->getLocation();
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Common::Array<Speech *> globalLevelSpeeches = globalLevel->listChildrenRecursive<Speech>();
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Common::Array<Speech *> currentLevelSpeeches = currentLevel->listChildrenRecursive<Speech>();
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Common::Array<Speech *> currentLocationSpeeches = currentLocation->listChildrenRecursive<Speech>();
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Common::Array<Speech *> speeches;
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speeches.push_back(globalLevelSpeeches);
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speeches.push_back(currentLevelSpeeches);
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speeches.push_back(currentLocationSpeeches);
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for (uint i = 0; i < speeches.size(); i++) {
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Speech *speech = speeches[i];
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if (speech->_character == _character && speech->isPlaying()) {
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speech->stop();
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}
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}
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}
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void Speech::saveLoadCurrent(ResourceSerializer *serializer) {
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bool playing = isPlaying();
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serializer->syncAsUint32LE(playing);
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if (playing) {
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serializer->syncAsUint32LE(_removeTalkAnimWhenComplete);
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serializer->syncAsResourceReference(&_soundResource);
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serializer->syncAsResourceReference(&_lipSync);
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if (serializer->isLoading()) {
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StarkDialogPlayer->playSingle(this);
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}
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}
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}
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} // End of namespace Resources
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} // End of namespace Stark
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