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268
engines/stark/resources/layer.cpp
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268
engines/stark/resources/layer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/layer.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/resources/camera.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/light.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/stateprovider.h"
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#include "engines/stark/scene.h"
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#include "common/debug.h"
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namespace Stark {
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namespace Resources {
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Object *Layer::construct(Object *parent, byte subType, uint16 index, const Common::String &name) {
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switch (subType) {
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case kLayer2D:
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return new Layer2D(parent, subType, index, name);
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case kLayer3D:
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return new Layer3D(parent, subType, index, name);
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default:
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error("Unknown layer subtype %d", subType);
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}
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}
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Layer::~Layer() {
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}
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Layer::Layer(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_scrollScale(1.0),
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_enabled(true) {
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_type = TYPE;
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}
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void Layer::readData(Formats::XRCReadStream *stream) {
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_scrollScale = stream->readFloatLE();
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if (_scrollScale > 10.0 || _scrollScale < -1.0)
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_scrollScale = 0;
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}
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void Layer::printData() {
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debug("scrollScale: %f", _scrollScale);
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debug("enabled: %d", _enabled);
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}
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void Layer::setScrollPosition(const Common::Point &position) {
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// The location scroll position is scaled to create a parallax effect
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_scroll.x = (_scrollScale + 1.0) * (float) position.x;
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_scroll.y = (_scrollScale + 1.0) * (float) position.y;
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}
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Common::Point Layer::getScroll() const {
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return _scroll;
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}
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void Layer::setScroll(const Common::Point &scroll) {
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_scroll = scroll;
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}
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bool Layer::isEnabled() const {
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return _enabled;
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}
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void Layer::enable(bool enabled) {
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_enabled = enabled;
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}
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Gfx::LightEntryArray Layer::listLightEntries() {
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Common::Array<Light *> lights = listChildren<Light>();
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Gfx::LightEntryArray lightEntries;
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for (uint i = 0; i < lights.size(); i++) {
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lightEntries.push_back(lights[i]->getLightEntry());
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}
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return lightEntries;
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}
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void Layer::saveLoad(ResourceSerializer *serializer) {
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serializer->syncAsSint32LE(_enabled);
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}
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void Layer::saveLoadCurrent(ResourceSerializer *serializer) {
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serializer->syncAsSint32LE(_scroll.x);
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serializer->syncAsSint32LE(_scroll.y);
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}
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Layer2D::~Layer2D() {
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}
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Layer2D::Layer2D(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Layer(parent, subType, index, name) {
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}
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void Layer2D::readData(Formats::XRCReadStream *stream) {
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Layer::readData(stream);
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uint32 itemsCount = stream->readUint32LE();
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for (uint i = 0; i < itemsCount; i++) {
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uint32 itemIndex = stream->readUint32LE();
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_itemIndices.push_back(itemIndex);
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}
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_enabled = stream->readBool();
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}
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void Layer2D::onEnterLocation() {
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Layer::onEnterLocation();
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Common::Array<Item *> items = listChildren<Item>();
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// Build the item list in the appropriate order
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_items.clear();
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for (uint i = 0; i < _itemIndices.size(); i++) {
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for (uint j = 0; j < items.size(); j++) {
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if (items[j]->getIndex() == _itemIndices[i]) {
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_items.push_back(items[j]);
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break;
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}
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}
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}
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}
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void Layer2D::onExitLocation() {
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Layer::onExitLocation();
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_items.clear();
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}
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Gfx::RenderEntryArray Layer2D::listRenderEntries() {
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Gfx::RenderEntryArray renderEntries;
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for (uint i = 0; i < _items.size(); i++) {
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Item *item = _items[i];
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Gfx::RenderEntry *renderEntry = item->getRenderEntry(_scroll);
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if (!renderEntry) {
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// warning("No render entry for item '%s'", item->getName().c_str());
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continue;
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}
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renderEntries.push_back(renderEntry);
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}
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return renderEntries;
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}
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void Layer2D::printData() {
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Layer::printData();
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}
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Layer3D::~Layer3D() {
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}
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Layer3D::Layer3D(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Layer(parent, subType, index, name),
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_shouldRenderShadows(true),
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_maxShadowLength(75),
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_nearClipPlane(100.0),
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_farClipPlane(64000.0),
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_backgroundItem(nullptr) {
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}
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void Layer3D::readData(Formats::XRCReadStream *stream) {
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Layer::readData(stream);
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_shouldRenderShadows = stream->readBool();
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_nearClipPlane = stream->readFloatLE();
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_farClipPlane = stream->readFloatLE();
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if (stream->isDataLeft()) {
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_maxShadowLength = stream->readUint32LE();
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}
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}
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void Layer3D::onAllLoaded() {
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Layer::onAllLoaded();
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_items = listChildren<Item>();
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_backgroundItem = findChildWithSubtype<Item>(Item::kItemBackground);
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Camera *camera = findChild<Camera>();
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camera->setClipPlanes(_nearClipPlane, _farClipPlane);
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}
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void Layer3D::onEnterLocation() {
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Layer::onEnterLocation();
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StarkScene->setupShadows(_shouldRenderShadows, _maxShadowLength / 1000.0f);
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}
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Gfx::RenderEntry *Layer3D::getBackgroundRenderEntry() {
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if (!_backgroundItem) {
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return nullptr;
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}
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return _backgroundItem->getRenderEntry(_scroll);
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}
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Gfx::RenderEntryArray Layer3D::listRenderEntries() {
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// Sort the items by distance to the camera
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Gfx::RenderEntryArray itemEntries;
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for (uint i = 0; i < _items.size(); i++) {
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Item *item = _items[i];
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if (item->getSubType() != Item::kItemBackground) {
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Gfx::RenderEntry *renderEntry = item->getRenderEntry(_scroll);
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if (!renderEntry) {
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// warning("No render entry for item '%s'", item->getName().c_str());
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continue;
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}
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itemEntries.push_back(renderEntry);
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}
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}
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Common::sort(itemEntries.begin(), itemEntries.end(), Gfx::RenderEntry::compare);
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Gfx::RenderEntryArray renderEntries;
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// Add the background render entry to the list first
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Gfx::RenderEntry *backgroundRenderEntry = getBackgroundRenderEntry();
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if (backgroundRenderEntry) {
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renderEntries.push_back(backgroundRenderEntry);
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}
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// Add the other items
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renderEntries.push_back(itemEntries);
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return renderEntries;
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}
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void Layer3D::printData() {
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Layer::printData();
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debug("shouldRenderShadows: %d", _shouldRenderShadows);
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debug("maxShadowLength: %d", _maxShadowLength);
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debug("nearClipPlane: %f", _nearClipPlane);
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debug("farClipPlane: %f", _farClipPlane);
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}
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} // End of namespace Resources
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} // End of namespace Stark
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