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103
engines/stark/resources/camera.cpp
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103
engines/stark/resources/camera.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/camera.h"
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#include "engines/stark/debug.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/scene.h"
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#include "engines/stark/services/services.h"
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namespace Stark {
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namespace Resources {
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Camera::~Camera() {
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}
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Camera::Camera(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_f1(0),
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_fov(45),
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_nearClipPlane(100.0),
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_farClipPlane(64000.0) {
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_type = TYPE;
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}
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void Camera::setClipPlanes(float near, float far) {
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_nearClipPlane = near;
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_farClipPlane = far;
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}
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void Camera::readData(Formats::XRCReadStream *stream) {
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_position = stream->readVector3();
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_lookDirection = stream->readVector3();
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_f1 = stream->readFloatLE();
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_fov = stream->readFloatLE();
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_viewSize = stream->readRect();
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_v4 = stream->readVector3();
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}
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void Camera::onAllLoaded() {
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Object::onAllLoaded();
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// Compute scroll coordinates bounds
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Common::Point maxScroll;
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maxScroll.x = _viewSize.width() - 640;
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maxScroll.y = _viewSize.height() - 365;
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Location *location = findParent<Location>();
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location->initScroll(maxScroll);
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}
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void Camera::onEnterLocation() {
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Object::onEnterLocation();
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// Setup the camera
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StarkScene->initCamera(_position, _lookDirection, _fov, _viewSize, _nearClipPlane, _farClipPlane);
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// Scroll the camera to its initial position
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Location *location = findParent<Location>();
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location->setScrollPosition(location->getScrollPosition());
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}
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Math::Angle Camera::getHorizontalAngle() const {
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Math::Angle lookDirectionAngle = Math::Vector3d::angle(_lookDirection, Math::Vector3d(1.0, 0.0, 0.0));
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Math::Vector3d cross = Math::Vector3d::crossProduct(_lookDirection, Math::Vector3d(1.0, 0.0, 0.0));
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if (cross.z() < 0) {
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return -lookDirectionAngle;
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} else {
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return lookDirectionAngle;
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}
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}
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void Camera::printData() {
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Common::StreamDebug debug = streamDbg();
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debug << "position: " << _position << "\n";
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debug << "lookDirection: " << _lookDirection << "\n";
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debug << "f1: " << _f1 << "\n";
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debug << "fov: " << _fov << "\n";
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debug << "viewSize:" << _viewSize.left << _viewSize.top << _viewSize.right << _viewSize.bottom << "\n";
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debug << "v4: " << _v4 << "\n";
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}
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} // End of namespace Resources
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} // End of namespace Stark
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