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engines/stark/resources/animsoundtrigger.h
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73
engines/stark/resources/animsoundtrigger.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_RESOURCES_ANIM_SOUND_TRIGGER_H
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#define STARK_RESOURCES_ANIM_SOUND_TRIGGER_H
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#include "common/str.h"
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#include "engines/stark/resources/object.h"
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namespace Stark {
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namespace Formats {
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class XRCReadStream;
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}
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namespace Resources {
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class AnimSkeleton;
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/**
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* An AnimSoundTrigger plays a sound when a certain time of an animation is reached
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*
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* The sound is played at most once per animation loop.
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*/
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class AnimSoundTrigger : public Object {
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public:
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static const Type::ResourceType TYPE = Type::kAnimSoundTrigger;
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enum SubType {
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kAnimTriggerSound = 1
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};
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AnimSoundTrigger(Object *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~AnimSoundTrigger();
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// Resource API
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void readData(Formats::XRCReadStream *stream) override;
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void printData() override;
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void onAllLoaded() override;
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void onGameLoop() override;
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private:
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uint32 _soundStockType;
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uint32 _soundTriggerTime;
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AnimSkeleton *_anim;
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bool _alreadyPlayed;
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uint _timeRemainingBeforeLoop;
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};
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} // End of namespace Resources
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} // End of namespace Stark
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#endif // STARK_RESOURCES_ANIM_SOUND_TRIGGER_H
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