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engines/stark/resources/animsoundtrigger.cpp
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101
engines/stark/resources/animsoundtrigger.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/animsoundtrigger.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/resources/sound.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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namespace Stark {
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namespace Resources {
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AnimSoundTrigger::~AnimSoundTrigger() {
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}
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AnimSoundTrigger::AnimSoundTrigger(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_soundStockType(0),
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_soundTriggerTime(0),
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_anim(nullptr),
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_alreadyPlayed(false),
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_timeRemainingBeforeLoop(34) {
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_type = TYPE;
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}
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void AnimSoundTrigger::onAllLoaded() {
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Object::onAllLoaded();
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_anim = Object::cast<AnimSkeleton>(_parent);
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}
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void AnimSoundTrigger::onGameLoop() {
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Object::onGameLoop();
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if (!_anim || !_anim->isInUse()) {
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return;
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}
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if (_alreadyPlayed && _anim->getCurrentTime() < 33) {
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// Animation loop detected, reset
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_alreadyPlayed = false;
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}
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if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop < 33) {
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if (_timeRemainingBeforeLoop >= 33) {
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_alreadyPlayed = true;
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}
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if (_subType == kAnimTriggerSound) {
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Location *location = StarkGlobal->getCurrent()->getLocation();
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Sound *sound = location->findStockSound(_soundStockType);
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if (sound && !StarkGlobal->isFastForward()) {
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// TODO: If the location has a 3D layer set the source position of the sound to the item position
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sound->stop();
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sound->play();
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}
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} else {
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warning("Unknown animation trigger subtype '%d'", _subType);
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}
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}
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// Special handling for trigger times right before the animation loop point
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if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) {
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_timeRemainingBeforeLoop = _anim->getRemainingTime();
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} else {
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_timeRemainingBeforeLoop = 34;
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}
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}
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void AnimSoundTrigger::readData(Formats::XRCReadStream *stream) {
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_soundTriggerTime = stream->readUint32LE();
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_soundStockType = stream->readUint32LE();
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}
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void AnimSoundTrigger::printData() {
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debug("triggerTime: %d", _soundTriggerTime);
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debug("soundStockType: %d", _soundStockType);
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}
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} // End of namespace Resources
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} // End of namespace Stark
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