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engines/stark/resources/animscript.h
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127
engines/stark/resources/animscript.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_RESOURCES_ANIM_SCRIPT_H
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#define STARK_RESOURCES_ANIM_SCRIPT_H
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#include "common/str.h"
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#include "engines/stark/resources/object.h"
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namespace Stark {
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namespace Formats {
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class XRCReadStream;
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}
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namespace Resources {
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class Anim;
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class AnimScriptItem;
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/**
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* Animation scripts control the currently displayed frame for images animation
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* resources.
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*
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* Animation scripts contain animation script items defining which frames
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* should be displayed and when.
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*
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* Animation scripts also allow to play sounds.
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*/
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class AnimScript : public Object {
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public:
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static const Type::ResourceType TYPE = Type::kAnimScript;
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AnimScript(Object *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~AnimScript();
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// Resource API
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void onAllLoaded() override;
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void onGameLoop() override;
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void saveLoad(ResourceSerializer *serializer) override;
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/** Go to a script item. Cancel any delay so that it is shown immediately. */
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void goToScriptItem(AnimScriptItem *item);
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/** Is the current script item later in the script when compared to the specified one? */
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bool hasReached(AnimScriptItem *item);
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/** Has the script completed playing the last script item at least once since started? */
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bool isDone() const;
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protected:
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void goToNextItem();
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int32 findItemIndex(AnimScriptItem *item);
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Anim *_anim;
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Common::Array<AnimScriptItem *> _items;
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int32 _nextItemIndex;
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int32 _msecsToNextUpdate;
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bool _done;
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};
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/**
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* Animation script element
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*
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* Has a type defining the operation to perform,
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* an argument and a duration.
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*/
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class AnimScriptItem : public Object {
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public:
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static const Type::ResourceType TYPE = Type::kAnimScriptItem;
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enum Opcodes {
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kDisplayFrame = 0,
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kPlayAnimSound = 1,
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kGoToItem = 2,
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kDisplayRandomFrame = 3,
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kSleepRandomDuration = 4,
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kPlayStockSound = 5
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};
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AnimScriptItem(Object *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~AnimScriptItem();
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// Resource API
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void readData(Formats::XRCReadStream *stream) override;
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/** Obtain the operation code */
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uint32 getOpcode() const { return _opcode; }
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/** Obtain the operation parameter */
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uint32 getOperand() const { return _operand; }
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/** Obtain the operation duration */
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uint32 getDuration() const { return _duration; }
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protected:
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void printData() override;
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uint32 _opcode;
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uint32 _operand;
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uint32 _duration;
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};
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} // End of namespace Resources
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} // End of namespace Stark
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#endif // STARK_RESOURCES_ANIM_SCRIPT_H
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