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engines/stark/resources/animscript.cpp
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211
engines/stark/resources/animscript.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/animscript.h"
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#include "common/debug.h"
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#include "common/random.h"
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#include "engines/stark/debug.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/container.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/resources/sound.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/stateprovider.h"
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namespace Stark {
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namespace Resources {
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AnimScript::~AnimScript() {
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}
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AnimScript::AnimScript(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_anim(nullptr),
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_nextItemIndex(-1),
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_msecsToNextUpdate(0),
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_done(false) {
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_type = TYPE;
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}
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void AnimScript::onAllLoaded() {
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Object::onAllLoaded();
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_anim = Object::cast<Anim>(_parent);
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_items = listChildren<AnimScriptItem>();
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if (!_items.empty()) {
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// Setup the next item to the first
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_nextItemIndex = 0;
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}
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}
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void AnimScript::onGameLoop() {
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Object::onGameLoop();
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if (!_anim || !_anim->isInUse() || _nextItemIndex == -1) {
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// The script is disabled, do nothing
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return;
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}
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int executedCommandCount = 0;
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while (_msecsToNextUpdate <= (int32)StarkGlobal->getMillisecondsPerGameloop()) {
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bool goingBackwards = false;
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AnimScriptItem *item = _items[_nextItemIndex];
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_msecsToNextUpdate += item->getDuration();
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switch (item->getOpcode()) {
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case AnimScriptItem::kDisplayFrame:
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_anim->selectFrame(item->getOperand());
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goToNextItem();
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break;
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case AnimScriptItem::kPlayAnimSound: {
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Container *sounds = _parent->findChildWithSubtype<Container>(Container::kSounds);
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Sound *sound = sounds->findChildWithOrder<Sound>(item->getOperand());
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sound->play();
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goToNextItem();
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break;
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}
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case AnimScriptItem::kGoToItem:
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if (item->getOperand() <= (uint32) _nextItemIndex) {
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goingBackwards = true;
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}
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_nextItemIndex = item->getOperand();
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break;
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case AnimScriptItem::kDisplayRandomFrame: {
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uint32 startFrame = item->getOperand() >> 16;
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uint32 endFrame = item->getOperand() & 0xFFFF;
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uint32 frame = StarkRandomSource->getRandomNumberRng(startFrame, endFrame);
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_anim->selectFrame(frame);
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goToNextItem();
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break;
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}
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case AnimScriptItem::kSleepRandomDuration: {
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uint duration = StarkRandomSource->getRandomNumber(item->getOperand());
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_msecsToNextUpdate += duration;
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goToNextItem();
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break;
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}
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case AnimScriptItem::kPlayStockSound: {
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Location *location = StarkGlobal->getCurrent()->getLocation();
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Sound *sound = location->findStockSound(item->getOperand());
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if (sound) {
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sound->play();
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}
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goToNextItem();
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break;
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}
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default:
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error("Unknown anim script type %d", item->getOpcode());
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}
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if (_nextItemIndex == 0 || goingBackwards) {
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_done = true;
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}
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executedCommandCount++;
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if (executedCommandCount >= 10) {
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debugC(kDebugAnimation, "Potential infinite loop in anim script %s", getName().c_str());
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break;
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}
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}
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_msecsToNextUpdate -= StarkGlobal->getMillisecondsPerGameloop();
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}
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void AnimScript::goToNextItem() {
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_nextItemIndex += 1;
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_nextItemIndex %= _items.size();
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}
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void AnimScript::goToScriptItem(AnimScriptItem *item) {
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_nextItemIndex = findItemIndex(item);
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_msecsToNextUpdate = 0;
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_done = false;
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if (item && item->getOpcode() == AnimScriptItem::kDisplayFrame) {
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_anim->selectFrame(item->getOperand());
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}
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}
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bool AnimScript::hasReached(AnimScriptItem *item) {
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int32 index = findItemIndex(item);
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return _nextItemIndex >= index;
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}
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bool AnimScript::isDone() const {
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return _done;
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}
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int32 AnimScript::findItemIndex(AnimScriptItem *item) {
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if (!item) {
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return 0;
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}
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for (uint i = 0; i < _items.size(); i++) {
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if (_items[i] == item) {
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return i;
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}
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}
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return 0;
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}
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void AnimScript::saveLoad(ResourceSerializer *serializer) {
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serializer->syncAsSint32LE(_nextItemIndex);
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if (serializer->isLoading()) {
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_msecsToNextUpdate = 0;
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}
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}
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AnimScriptItem::~AnimScriptItem() {
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}
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AnimScriptItem::AnimScriptItem(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_opcode(0),
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_duration(0),
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_operand(0) {
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_type = TYPE;
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}
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void AnimScriptItem::readData(Formats::XRCReadStream *stream) {
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_opcode = stream->readUint32LE();
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_duration = stream->readUint32LE();
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_operand = stream->readUint32LE();
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}
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void AnimScriptItem::printData() {
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debug("op: %d, duration: %d ms, operand: %d", _opcode, _duration, _operand);
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}
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} // End of namespace Resources
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} // End of namespace Stark
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