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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_MOVEMENT_SHORTEST_PATH_H
#define STARK_MOVEMENT_SHORTEST_PATH_H
#include "common/list.h"
#include "common/hashmap.h"
namespace Stark {
namespace Resources {
class FloorEdge;
}
/**
* Find the shortest path between two nodes in a graph
*
* This is an implementation of Dijsktra's search algorithm
*/
class ShortestPath {
public:
typedef Common::List<const Resources::FloorEdge *> NodeList;
/** Computes the shortest path between the start and the goal graph nodes */
NodeList search(const Resources::FloorEdge *start, const Resources::FloorEdge *goal);
private:
typedef Common::HashMap<const Resources::FloorEdge *, const Resources::FloorEdge *> NodePrecedenceMap;
typedef Common::HashMap<const Resources::FloorEdge *, float> NodeCostMap;
const Resources::FloorEdge *popEdgeWithLowestCost(NodeList &frontier, const NodeCostMap &costSoFar) const;
NodeList rebuildPath(const Resources::FloorEdge *start, const Resources::FloorEdge *goal,
const NodePrecedenceMap &cameFrom) const;
};
} // End of namespace Stark
#endif // STARK_MOVEMENT_SHORTEST_PATH_H