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engines/stark/movement/followpathlight.h
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69
engines/stark/movement/followpathlight.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H
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#define STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H
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#include "engines/stark/movement/movement.h"
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namespace Stark {
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namespace Resources {
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class Light;
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class Path;
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}
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/**
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* Make a light follow pre-computed path
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*/
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class FollowPathLight : public Movement {
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public:
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FollowPathLight(Resources::ItemVisual *item);
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virtual ~FollowPathLight();
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// Movement API
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void start() override;
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void onGameLoop() override;
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void stop(bool force = false) override;
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uint32 getType() const override;
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void saveLoad(ResourceSerializer *serializer) override;
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/** Set the path to follow */
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void setPath(Resources::Path *path);
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/** Set the light to move */
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void setLight(Resources::Light *light);
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/** Set the movement speed on the path */
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void setSpeed(float speed);
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private:
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Resources::Path *_path;
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Resources::Light *_light;
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float _speed;
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float _position;
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bool _previouslyEnabled;
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};
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} // End of namespace Stark
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#endif // STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H
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