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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H
#define STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H
#include "engines/stark/movement/movement.h"
namespace Stark {
namespace Resources {
class Light;
class Path;
}
/**
* Make a light follow pre-computed path
*/
class FollowPathLight : public Movement {
public:
FollowPathLight(Resources::ItemVisual *item);
virtual ~FollowPathLight();
// Movement API
void start() override;
void onGameLoop() override;
void stop(bool force = false) override;
uint32 getType() const override;
void saveLoad(ResourceSerializer *serializer) override;
/** Set the path to follow */
void setPath(Resources::Path *path);
/** Set the light to move */
void setLight(Resources::Light *light);
/** Set the movement speed on the path */
void setSpeed(float speed);
private:
Resources::Path *_path;
Resources::Light *_light;
float _speed;
float _position;
bool _previouslyEnabled;
};
} // End of namespace Stark
#endif // STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H