Initial commit
This commit is contained in:
116
engines/stark/movement/followpathlight.cpp
Normal file
116
engines/stark/movement/followpathlight.cpp
Normal file
@@ -0,0 +1,116 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/stark/movement/followpathlight.h"
|
||||
|
||||
#include "engines/stark/services/global.h"
|
||||
#include "engines/stark/services/services.h"
|
||||
#include "engines/stark/services/stateprovider.h"
|
||||
|
||||
#include "engines/stark/resources/anim.h"
|
||||
#include "engines/stark/resources/floor.h"
|
||||
#include "engines/stark/resources/item.h"
|
||||
#include "engines/stark/resources/light.h"
|
||||
#include "engines/stark/resources/path.h"
|
||||
|
||||
namespace Stark {
|
||||
|
||||
FollowPathLight::FollowPathLight(Resources::ItemVisual *item) :
|
||||
Movement(item),
|
||||
_light(nullptr),
|
||||
_path(nullptr),
|
||||
_speed(0.0),
|
||||
_position(0.0),
|
||||
_previouslyEnabled(true) {
|
||||
}
|
||||
|
||||
FollowPathLight::~FollowPathLight() {
|
||||
}
|
||||
|
||||
void FollowPathLight::start() {
|
||||
Movement::start();
|
||||
|
||||
_previouslyEnabled = _item->isEnabled();
|
||||
_item->setEnabled(true);
|
||||
|
||||
Math::Vector3d newPosition = _path->getWeightedPositionInEdge(0, 0);
|
||||
_light->setPosition(newPosition);
|
||||
}
|
||||
|
||||
void FollowPathLight::stop(bool force) {
|
||||
Movement::stop(force);
|
||||
|
||||
_item->setEnabled(_previouslyEnabled);
|
||||
}
|
||||
|
||||
void FollowPathLight::onGameLoop() {
|
||||
// Compute the new position on the path
|
||||
_position += _speed * StarkGlobal->getMillisecondsPerGameloop();
|
||||
|
||||
// Find the current path edge, and position on the path edge
|
||||
uint currentEdge = 0;
|
||||
float positionInEdge = _position;
|
||||
for (uint i = 0; i < _path->getEdgeCount(); i++) {
|
||||
float edgeLength = _path->getWeightedEdgeLength(i);
|
||||
if (positionInEdge < edgeLength) {
|
||||
break; // Found the current path edge
|
||||
}
|
||||
|
||||
positionInEdge -= edgeLength;
|
||||
currentEdge++;
|
||||
}
|
||||
|
||||
// Check if we went beyond the path's end
|
||||
if (currentEdge >= _path->getEdgeCount()) {
|
||||
stop();
|
||||
return;
|
||||
}
|
||||
|
||||
// Set the new position for the light
|
||||
Math::Vector3d newPosition = _path->getWeightedPositionInEdge(currentEdge, positionInEdge);
|
||||
_light->setPosition(newPosition);
|
||||
}
|
||||
|
||||
void FollowPathLight::setPath(Resources::Path *path) {
|
||||
_path = path;
|
||||
}
|
||||
|
||||
void FollowPathLight::setSpeed(float speed) {
|
||||
_speed = speed;
|
||||
}
|
||||
|
||||
void FollowPathLight::setLight(Resources::Light *light) {
|
||||
_light = light;
|
||||
}
|
||||
|
||||
uint32 FollowPathLight::getType() const {
|
||||
return kTypeFollowPathLight;
|
||||
}
|
||||
|
||||
void FollowPathLight::saveLoad(ResourceSerializer *serializer) {
|
||||
serializer->syncAsResourceReference(&_path);
|
||||
serializer->syncAsResourceReference(&_light);
|
||||
serializer->syncAsFloat(_position);
|
||||
serializer->syncAsFloat(_speed);
|
||||
serializer->syncAsUint32LE(_previouslyEnabled);
|
||||
}
|
||||
|
||||
} // End of namespace Stark
|
||||
Reference in New Issue
Block a user