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engines/stark/model/model.h
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133
engines/stark/model/model.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_MODEL_MODEL_H
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#define STARK_MODEL_MODEL_H
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#include "common/array.h"
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#include "common/str.h"
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#include "math/ray.h"
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#include "math/vector3d.h"
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namespace Stark {
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namespace Gfx {
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class TextureSet;
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}
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class ArchiveReadStream;
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class VertNode {
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public:
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Math::Vector3d _pos1, _pos2;
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Math::Vector3d _normal;
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float _texS, _texT;
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uint32 _bone1, _bone2;
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float _boneWeight;
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};
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struct Face {
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uint32 materialId;
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Common::Array<uint32> vertexIndices;
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Face() : materialId(0) {}
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};
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struct Material {
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Common::String name;
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Common::String texture;
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float r, g, b;
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bool doubleSided;
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Material() : r(0), g(0), b(0), doubleSided(false) {};
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};
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class BoneNode {
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public:
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BoneNode() : _parent(-1), _idx(0), _u1(0) {}
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~BoneNode() { }
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/** Perform a collision test with the ray */
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bool intersectRay(const Math::Ray &ray) const;
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/** Expand a bounding box with the model space BB of this bone */
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void expandModelSpaceBB(Math::AABB &aabb) const;
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Common::String _name;
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float _u1;
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Common::Array<uint32> _children;
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int _parent;
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uint32 _idx;
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Math::Vector3d _animPos;
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Math::Quaternion _animRot;
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/** Bone space bounding box */
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Math::AABB _boundingBox;
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};
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/**
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* A 3D Model
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*/
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class Model {
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public:
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Model();
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~Model();
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/**
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* Try and initialise object from the specified stream
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*/
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void readFromStream(ArchiveReadStream *stream);
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const Common::Array<VertNode *> &getVertices() const { return _vertices; }
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const Common::Array<Face *> &getFaces() const { return _faces; }
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const Common::Array<Material *> &getMaterials() const { return _materials; }
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const Common::Array<BoneNode *> &getBones() const { return _bones; };
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/** Perform a collision test with a ray */
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bool intersectRay(const Math::Ray &ray) const;
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/** Update the model bounding box with the current animation state */
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void updateBoundingBox();
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/** Retrieve the model space bounding box for the current animation state */
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Math::AABB getBoundingBox() const;
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private:
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void buildBonesBoundingBoxes();
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void buildBoneBoundingBox(BoneNode *bone) const;
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void readBones(ArchiveReadStream *stream);
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Common::String _name;
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uint32 _u1;
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float _u2;
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Common::Array<VertNode *> _vertices;
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Common::Array<Material *> _materials;
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Common::Array<Face *> _faces;
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Common::Array<BoneNode *> _bones;
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Math::AABB _boundingBox;
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};
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} // End of namespace Stark
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#endif // STARK_MODEL_MODEL_H
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