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engines/stark/gfx/tinyglfade.cpp
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77
engines/stark/gfx/tinyglfade.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/gfx/tinyglfade.h"
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#include "engines/stark/gfx/tinygl.h"
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namespace Stark {
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namespace Gfx {
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static const TGLfloat fadeVertices[] = {
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// X Y
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-1.0f, 1.0f,
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1.0f, 1.0f,
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-1.0f, -1.0f,
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1.0f, -1.0f,
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};
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TinyGLFadeRenderer::TinyGLFadeRenderer(TinyGLDriver *gfx) :
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FadeRenderer(),
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_gfx(gfx) {
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}
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TinyGLFadeRenderer::~TinyGLFadeRenderer() {
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}
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void TinyGLFadeRenderer::render(float fadeLevel) {
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_gfx->start2DMode();
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tglMatrixMode(TGL_PROJECTION);
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tglPushMatrix();
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tglLoadIdentity();
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tglMatrixMode(TGL_MODELVIEW);
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tglPushMatrix();
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tglLoadIdentity();
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tglDisable(TGL_TEXTURE_2D);
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tglColor4f(0.0f, 0.0f, 0.0f, 1.0f - fadeLevel);
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tglEnableClientState(TGL_VERTEX_ARRAY);
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tglVertexPointer(2, TGL_FLOAT, 2 * sizeof(TGLfloat), &fadeVertices[0]);
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tglDrawArrays(TGL_TRIANGLE_STRIP, 0, 4);
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tglDisableClientState(TGL_VERTEX_ARRAY);
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tglMatrixMode(TGL_MODELVIEW);
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tglPopMatrix();
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tglMatrixMode(TGL_PROJECTION);
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tglPopMatrix();
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_gfx->end2DMode();
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}
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} // End of namespace Gfx
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} // End of namespace Stark
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