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engines/stark/gfx/texture.h
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85
engines/stark/gfx/texture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_GFX_TEXTURE_H
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#define STARK_GFX_TEXTURE_H
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#include "common/hash-str.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Stark {
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namespace Gfx {
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/**
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* An abstract texture
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*/
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class Texture {
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public:
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Texture() {}
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virtual ~Texture() {}
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/** Make the texture active */
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virtual void bind() const = 0;
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/**
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* Define the total number of levels of details
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*
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* Must be called before adding levels
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*/
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virtual void setLevelCount(uint32 count) = 0;
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/**
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* Add a detail level to the texture
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*/
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virtual void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr) = 0;
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};
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/**
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* A collection of textures referenced by their names
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*/
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class TextureSet {
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public:
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TextureSet();
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~TextureSet();
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/**
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* Add a texture to the set
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*/
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void addTexture(const Common::String &name, Texture *texture);
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/**
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* Retrieve a texture from the set
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*/
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const Texture *getTexture(const Common::String &name) const;
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private:
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typedef Common::HashMap<Common::String, Texture *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> TextureMap;
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TextureMap _texMap;
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};
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} // End of namespace Gfx
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} // End of namespace Stark
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#endif // STARK_GFX_TEXTURE_H
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