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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_GFX_OPENGL_S_FADE_H
#define STARK_GFX_OPENGL_S_FADE_H
#include "graphics/opengl/system_headers.h"
#if defined(USE_OPENGL_SHADERS)
#include "engines/stark/gfx/faderenderer.h"
namespace OpenGL {
class Shader;
}
namespace Stark {
namespace Gfx {
class OpenGLSDriver;
/**
* A programmable pipeline OpenGL fade screen renderer
*/
class OpenGLSFadeRenderer : public FadeRenderer {
public:
OpenGLSFadeRenderer(OpenGLSDriver *gfx);
~OpenGLSFadeRenderer();
// FadeRenderer API
void render(float fadeLevel);
private:
OpenGLSDriver *_gfx;
OpenGL::Shader *_shader;
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // defined(USE_OPENGL_SHADERS)
#endif // STARK_GFX_OPENGL_S_FADE_H