Initial commit
This commit is contained in:
168
engines/stark/gfx/driver.cpp
Normal file
168
engines/stark/gfx/driver.cpp
Normal file
@@ -0,0 +1,168 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/stark/gfx/driver.h"
|
||||
#include "engines/stark/gfx/opengl.h"
|
||||
#include "engines/stark/gfx/opengls.h"
|
||||
#include "engines/stark/gfx/tinygl.h"
|
||||
#include "engines/stark/services/services.h"
|
||||
#include "engines/stark/services/settings.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "graphics/renderer.h"
|
||||
#include "graphics/surface.h"
|
||||
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
|
||||
#include "graphics/opengl/context.h"
|
||||
#endif
|
||||
|
||||
#include "gui/error.h"
|
||||
|
||||
#include "engines/util.h"
|
||||
|
||||
namespace Stark {
|
||||
namespace Gfx {
|
||||
|
||||
Driver *Driver::create() {
|
||||
Common::String rendererConfig = ConfMan.get("renderer");
|
||||
Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(rendererConfig);
|
||||
Graphics::RendererType matchingRendererType = Graphics::Renderer::getBestMatchingAvailableType(desiredRendererType,
|
||||
#if defined(USE_OPENGL_GAME)
|
||||
Graphics::kRendererTypeOpenGL |
|
||||
#endif
|
||||
#if defined(USE_OPENGL_SHADERS)
|
||||
Graphics::kRendererTypeOpenGLShaders |
|
||||
#endif
|
||||
#if defined(USE_TINYGL)
|
||||
Graphics::kRendererTypeTinyGL |
|
||||
#endif
|
||||
0);
|
||||
|
||||
bool softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL;
|
||||
if (!softRenderer) {
|
||||
initGraphics3d(kOriginalWidth, kOriginalHeight);
|
||||
} else {
|
||||
initGraphics(kOriginalWidth, kOriginalHeight, nullptr);
|
||||
}
|
||||
|
||||
#if defined(USE_OPENGL_SHADERS)
|
||||
if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders) {
|
||||
return new OpenGLSDriver();
|
||||
}
|
||||
#endif
|
||||
#if defined(USE_OPENGL_GAME)
|
||||
if (matchingRendererType == Graphics::kRendererTypeOpenGL) {
|
||||
return new OpenGLDriver();
|
||||
}
|
||||
#endif
|
||||
#if defined(USE_TINYGL)
|
||||
if (matchingRendererType == Graphics::kRendererTypeTinyGL) {
|
||||
return new TinyGLDriver();
|
||||
}
|
||||
#endif
|
||||
/* We should never end up here, getBestMatchingRendererType would have failed before */
|
||||
error("Unable to create a renderer");
|
||||
}
|
||||
|
||||
const Graphics::PixelFormat Driver::getRGBAPixelFormat() {
|
||||
return Graphics::PixelFormat::createFormatRGBA32();
|
||||
}
|
||||
|
||||
bool Driver::computeScreenViewport() {
|
||||
int32 screenWidth = g_system->getWidth();
|
||||
int32 screenHeight = g_system->getHeight();
|
||||
|
||||
Common::Rect viewport;
|
||||
if (g_system->getFeatureState(OSystem::kFeatureAspectRatioCorrection)) {
|
||||
// Aspect ratio correction
|
||||
int32 viewportWidth = MIN<int32>(screenWidth, screenHeight * kOriginalWidth / kOriginalHeight);
|
||||
int32 viewportHeight = MIN<int32>(screenHeight, screenWidth * kOriginalHeight / kOriginalWidth);
|
||||
viewport = Common::Rect(viewportWidth, viewportHeight);
|
||||
|
||||
// Pillarboxing
|
||||
viewport.translate((screenWidth - viewportWidth) / 2,
|
||||
(screenHeight - viewportHeight) / 2);
|
||||
} else {
|
||||
// Aspect ratio correction disabled, just stretch
|
||||
viewport = Common::Rect(screenWidth, screenHeight);
|
||||
}
|
||||
|
||||
if (viewport == _screenViewport) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_screenViewport = viewport;
|
||||
return true;
|
||||
}
|
||||
|
||||
Common::Rect Driver::gameViewport() const {
|
||||
Common::Rect game = Common::Rect(_screenViewport.width(), _screenViewport.height() * kGameViewportHeight / kOriginalHeight);
|
||||
game.translate(_screenViewport.left, _screenViewport.top + _screenViewport.height() * kTopBorderHeight / kOriginalHeight);
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
Common::Point Driver::convertCoordinateCurrentToOriginal(const Common::Point &point) const {
|
||||
// Most of the engine expects 640x480 coordinates
|
||||
Common::Point scaledPosition = point;
|
||||
scaledPosition.x -= _screenViewport.left;
|
||||
scaledPosition.y -= _screenViewport.top;
|
||||
scaledPosition.x = CLIP<int16>(scaledPosition.x, 0, _screenViewport.width());
|
||||
scaledPosition.y = CLIP<int16>(scaledPosition.y, 0, _screenViewport.height());
|
||||
scaledPosition.x *= kOriginalWidth / (float)_screenViewport.width();
|
||||
scaledPosition.y *= kOriginalHeight / (float)_screenViewport.height();
|
||||
|
||||
return scaledPosition;
|
||||
}
|
||||
|
||||
uint Driver::scaleWidthOriginalToCurrent(uint width) const {
|
||||
return _screenViewport.width() * width / kOriginalWidth;
|
||||
}
|
||||
|
||||
uint Driver::scaleHeightOriginalToCurrent(uint height) const {
|
||||
return _screenViewport.height() * height / kOriginalHeight;
|
||||
}
|
||||
|
||||
uint Driver::scaleWidthCurrentToOriginal(uint width) const {
|
||||
return kOriginalWidth * width / _screenViewport.width();
|
||||
}
|
||||
|
||||
uint Driver::scaleHeightCurrentToOriginal(uint height) const {
|
||||
return kOriginalHeight * height / _screenViewport.height();
|
||||
}
|
||||
|
||||
void Driver::flipVertical(Graphics::Surface *s) {
|
||||
for (int y = 0; y < s->h / 2; ++y) {
|
||||
// Flip the lines
|
||||
byte *line1P = (byte *)s->getBasePtr(0, y);
|
||||
byte *line2P = (byte *)s->getBasePtr(0, s->h - y - 1);
|
||||
|
||||
for (int x = 0; x < s->pitch; ++x)
|
||||
SWAP(line1P[x], line2P[x]);
|
||||
}
|
||||
}
|
||||
|
||||
bool Driver::isPosInScreenBounds(const Common::Point &point) const {
|
||||
return _screenViewport.contains(point);
|
||||
}
|
||||
|
||||
} // End of namespace Gfx
|
||||
} // End of namespace Stark
|
||||
Reference in New Issue
Block a user