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engines/sludge/timing.h
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53
engines/sludge/timing.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_TIMING_H
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#define SLUDGE_TIMING_H
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namespace Sludge {
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class Timer {
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public:
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Timer();
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void setDesiredFPS(int t) { _desiredFPS = t; }
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void reset(void);
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void init(void);
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void initSpecial(int t);
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void waitFrame(void);
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int getLastFps() const { return _lastFPS; }
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private:
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int _desiredFPS; // desired frames per second
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uint32 _startTime, _endTime;
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uint32 _desiredFrameTime;
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uint32 _addNextTime;
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// FPS stats
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void updateFpsStats();
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int _lastFPS;
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int _thisFPS;
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uint32 _lastSeconds;
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};
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} // End of namespace Sludge
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#endif
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