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engines/sludge/statusba.cpp
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231
engines/sludge/statusba.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/system.h"
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#include "sludge/fonttext.h"
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#include "sludge/graphics.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/sludge.h"
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#include "sludge/statusba.h"
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namespace Sludge {
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StatusBarManager::StatusBarManager(SludgeEngine *sludge) {
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_nowStatus = &_mainStatus;
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_sludge = sludge;
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}
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void StatusBarManager::init() {
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_mainStatus.firstStatusBar = NULL;
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_mainStatus.alignStatus = IN_THE_CENTRE;
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_mainStatus.litStatus = -1;
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_mainStatus.statusX = 10;
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_mainStatus.statusY = g_system->getHeight() - 15;
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statusBarColour(255, 255, 255);
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statusBarLitColour(255, 255, 128);
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}
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void StatusBarManager::setLitStatus(int i) {
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_nowStatus->litStatus = i;
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}
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void StatusBarManager::killLastStatus() {
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if (_nowStatus->firstStatusBar) {
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StatusBar *kill = _nowStatus->firstStatusBar;
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_nowStatus->firstStatusBar = kill->next;
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delete kill;
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}
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}
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void StatusBarManager::clear() {
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StatusBar *stat = _nowStatus->firstStatusBar;
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StatusBar *kill;
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_nowStatus->litStatus = -1;
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while (stat) {
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kill = stat;
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stat = stat->next;
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delete kill;
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}
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_nowStatus->firstStatusBar = NULL;
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}
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void StatusBarManager::addStatusBar() {
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StatusBar *newStat = new StatusBar;
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if (checkNew(newStat)) {
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newStat->next = _nowStatus->firstStatusBar;
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newStat->text.clear();
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_nowStatus->firstStatusBar = newStat;
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}
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}
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void StatusBarManager::set(Common::String &txt) {
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if (_nowStatus->firstStatusBar) {
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_nowStatus->firstStatusBar->text.clear();
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_nowStatus->firstStatusBar->text = txt;
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}
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}
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void StatusBarManager::positionStatus(int x, int y) {
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_nowStatus->statusX = x;
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_nowStatus->statusY = y;
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}
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void StatusBarManager::draw() {
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float cameraZoom = _sludge->_gfxMan->getCamZoom();
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int y = _nowStatus->statusY, n = 0;
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StatusBar *stat = _nowStatus->firstStatusBar;
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while (stat) {
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switch (_nowStatus->alignStatus) {
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case IN_THE_CENTRE:
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_sludge->_txtMan->pasteString(stat->text,
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((g_system->getWidth() - _sludge->_txtMan->stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom,
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(n++ == _nowStatus->litStatus) ? _litVerbLinePalette : _verbLinePalette);
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break;
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case 1001:
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_sludge->_txtMan->pasteString(stat->text,
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(g_system->getWidth() - _sludge->_txtMan->stringWidth(stat->text)) - _nowStatus->statusX / cameraZoom, y / cameraZoom,
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(n ++ == _nowStatus->litStatus) ? _litVerbLinePalette : _verbLinePalette);
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break;
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default:
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_sludge->_txtMan->pasteString(stat->text,
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_nowStatus->statusX / cameraZoom, y / cameraZoom,
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(n ++ == _nowStatus->litStatus) ? _litVerbLinePalette : _verbLinePalette);
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}
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stat = stat->next;
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y -= _sludge->_txtMan->getFontHeight();
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}
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}
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void StatusBarManager::statusBarColour(byte r, byte g, byte b) {
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_verbLinePalette.setColor(r, g, b);
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_nowStatus->statusR = r;
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_nowStatus->statusG = g;
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_nowStatus->statusB = b;
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}
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void StatusBarManager::statusBarLitColour(byte r, byte g, byte b) {
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_litVerbLinePalette.setColor(r, g, b);
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_nowStatus->statusLR = r;
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_nowStatus->statusLG = g;
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_nowStatus->statusLB = b;
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}
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StatusStuff *StatusBarManager::copyStatusBarStuff(StatusStuff *here) {
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// Things we want to keep
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here->statusLR = _nowStatus->statusLR;
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here->statusLG = _nowStatus->statusLG;
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here->statusLB = _nowStatus->statusLB;
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here->statusR = _nowStatus->statusR;
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here->statusG = _nowStatus->statusG;
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here->statusB = _nowStatus->statusB;
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here->alignStatus = _nowStatus->alignStatus;
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here->statusX = _nowStatus->statusX;
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here->statusY = _nowStatus->statusY;
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// Things we want to clear
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here->litStatus = -1;
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here->firstStatusBar = NULL;
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StatusStuff *old = _nowStatus;
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_nowStatus = here;
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return old;
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}
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void StatusBarManager::restoreBarStuff(StatusStuff *here) {
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delete _nowStatus;
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_verbLinePalette.setColor((byte)here->statusR, (byte)here->statusG, (byte)here->statusB);
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_litVerbLinePalette.setColor((byte)here->statusLR, (byte)here->statusLG, (byte)here->statusLB);
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_nowStatus = here;
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}
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const Common::String StatusBarManager::statusBarText() {
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if (_nowStatus->firstStatusBar) {
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return _nowStatus->firstStatusBar->text;
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} else {
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return "";
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}
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}
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void StatusBarManager::saveStatusBars(Common::WriteStream *stream) {
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StatusBar *viewLine = _nowStatus->firstStatusBar;
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stream->writeUint16BE(_nowStatus->alignStatus);
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stream->writeSint16LE(_nowStatus->litStatus);
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stream->writeUint16BE(_nowStatus->statusX);
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stream->writeUint16BE(_nowStatus->statusY);
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stream->writeByte(_nowStatus->statusR);
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stream->writeByte(_nowStatus->statusG);
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stream->writeByte(_nowStatus->statusB);
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stream->writeByte(_nowStatus->statusLR);
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stream->writeByte(_nowStatus->statusLG);
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stream->writeByte(_nowStatus->statusLB);
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// Write what's being said
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while (viewLine) {
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stream->writeByte(1);
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writeString(viewLine->text, stream);
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viewLine = viewLine->next;
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}
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stream->writeByte(0);
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}
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bool StatusBarManager::loadStatusBars(Common::SeekableReadStream *stream) {
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clear();
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_nowStatus->alignStatus = stream->readUint16BE();
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_nowStatus->litStatus = stream->readSint16LE();
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_nowStatus->statusX = stream->readUint16BE();
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_nowStatus->statusY = stream->readUint16BE();
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_nowStatus->statusR = stream->readByte();
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_nowStatus->statusG = stream->readByte();
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_nowStatus->statusB = stream->readByte();
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_nowStatus->statusLR = stream->readByte();
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_nowStatus->statusLG = stream->readByte();
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_nowStatus->statusLB = stream->readByte();
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_verbLinePalette.setColor((byte)_nowStatus->statusR, (byte)_nowStatus->statusG, (byte)_nowStatus->statusB);
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_litVerbLinePalette.setColor((byte)_nowStatus->statusLR, (byte)_nowStatus->statusLG, (byte)_nowStatus->statusLB);
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// Read what's being said
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StatusBar **viewLine = &(_nowStatus->firstStatusBar);
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StatusBar *newOne;
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while (stream->readByte()) {
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newOne = new StatusBar;
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if (!checkNew(newOne))
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return false;
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newOne->text = readString(stream);
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newOne->next = NULL;
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(*viewLine) = newOne;
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viewLine = &(newOne->next);
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}
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return true;
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}
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} // End of namespace Sludge
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