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engines/sludge/speech.h
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86
engines/sludge/speech.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_TALK_H
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#define SLUDGE_TALK_H
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#include "sludge/sprites.h"
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namespace Sludge {
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struct ObjectType;
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struct SpeechLine {
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Common::String textLine;
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int x;
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};
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typedef Common::List<SpeechLine *> SpeechLineList;
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struct SpeechStruct {
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OnScreenPerson *currentTalker;
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SpeechLineList allSpeech;
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int speechY, lastFile, lookWhosTalking;
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SpritePalette talkCol;
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};
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class SpeechManager {
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public:
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SpeechManager(SludgeEngine *vm) : _vm(vm) { init(); }
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~SpeechManager() { kill(); }
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void init();
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void kill();
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int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool);
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void display();
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int isThereAnySpeechGoingOn();
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bool isCurrentTalker(OnScreenPerson *person) { return person == _speech->currentTalker; }
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int getLastSpeechSound();
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// setters & getters
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void setObjFontColour(ObjectType *t);
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void setSpeechSpeed(float speed) { _speechSpeed = speed; }
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float getSpeechSpeed() { return _speechSpeed; }
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void setSpeechMode(int speechMode) { _speechMode = speechMode; }
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// load & save
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void save(Common::WriteStream *stream);
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bool load(Common::SeekableReadStream *stream);
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// freeze & restore
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void freeze(FrozenStuffStruct *frozenStuff);
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void restore(FrozenStuffStruct *frozenStuff);
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private:
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SludgeEngine *_vm;
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int _speechMode;
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SpeechStruct *_speech;
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float _speechSpeed;
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void addSpeechLine(const Common::String &theLine, int x, int &offset);
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int wrapSpeechXY(const Common::String &theText, int x, int y, int wrap, int sampleFile);
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int wrapSpeechPerson(const Common::String &theText, OnScreenPerson &thePerson, int sampleFile, bool animPerson);
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};
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} // End of namespace Sludge
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#endif
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