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engines/sludge/sound.h
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124
engines/sludge/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_SOUND_H
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#define SLUDGE_SOUND_H
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#include "common/list.h"
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#include "audio/mixer.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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//#include "sludge/variable.h"
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namespace Sludge {
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struct StackHandler;
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// Sound list stuff
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struct SoundList{
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int sound;
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struct SoundList*next;
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struct SoundList*prev;
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int cacheIndex;
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int vol;
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};
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class SoundManager {
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public:
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SoundManager();
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virtual ~SoundManager();
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// Sound list
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void playSoundList(SoundList*s);
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void handleSoundLists(); // to produce the same effects as end of stream call back functions
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// GENERAL...
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void init();
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bool initSoundStuff();
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void killSoundStuff();
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// MUSIC...
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bool playMOD(int, int, int);
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void stopMOD(int);
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void setMusicVolume(int a, int v);
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void setDefaultMusicVolume(int v);
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// SAMPLES...
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int cacheSound(int f);
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bool startSound(int, bool = false);
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void huntKillSound(int a);
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void huntKillFreeSound(int filenum);
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void setSoundVolume(int a, int v);
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void setDefaultSoundVolume(int v);
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void setSoundLoop(int a, int s, int e);
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bool stillPlayingSound(int ch);
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bool getSoundCacheStack(StackHandler *sH);
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int findInSoundCache(int a);
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// Load & save
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void loadSounds(Common::SeekableReadStream *stream);
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void saveSounds(Common::WriteStream *stream);
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uint getSoundSource(int index);
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private:
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const static int MAX_SAMPLES;
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const static int MAX_MODS;
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struct SoundThing {
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Audio::SoundHandle handle;
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int fileLoaded, vol; //Used for wav/ogg sounds only. (sound saving/loading)
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bool looping; //Used for wav/ogg sounds only. (sound saving/loading)
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bool inSoundList; //Used for wav/ogg sounds only
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};
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typedef Common::List<SoundList *> SoundListHandles;
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// there's possibility that several sound list played at the same time
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SoundListHandles _soundListHandles;
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bool _soundOK;
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bool _silenceIKillYou;
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bool _isHandlingSoundList;
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SoundThing *_soundCache;
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SoundThing *_modCache;
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int _defVol;
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int _defSoundVol;
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float _modLoudness;
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int _emptySoundSlot;
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void freeSound(int a);
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bool forceRemoveSound();
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bool deleteSoundFromList(SoundList*&s);
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int findEmptySoundSlot();
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int makeSoundAudioStream(int f, Audio::AudioStream *&audiostream, bool loopy);
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};
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} // End of namespace Sludge
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#endif
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