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engines/sludge/metaengine.cpp
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69
engines/sludge/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "sludge/sludge.h"
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#include "sludge/detection.h"
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#include "sludge/keymapper_tables.h"
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namespace Sludge {
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uint SludgeEngine::getLanguageID() const { return _gameDescription->languageID; }
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const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;}
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uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; }
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Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; }
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const char *SludgeEngine::getGameFile() const {
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return _gameDescription->desc.filesDescriptions[0].fileName;
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}
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} // End of namespace Sludge
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class SludgeMetaEngine : public AdvancedMetaEngine<Sludge::SludgeGameDescription> {
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public:
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const char *getName() const override {
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return "sludge";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const Sludge::SludgeGameDescription *desc) const override {
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*engine = new Sludge::SludgeEngine(syst, desc);
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return Common::kNoError;
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}
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool SludgeMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup);
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}
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Common::KeymapArray SludgeMetaEngine::initKeymaps(const char *target) const {
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Common::String gameId = ConfMan.get("gameid", target);
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return Sludge::getSludgeKeymaps(target, gameId);
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}
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#if PLUGIN_ENABLED_DYNAMIC(SLUDGE)
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REGISTER_PLUGIN_DYNAMIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine);
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#endif
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