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81
engines/sludge/main_loop.cpp
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81
engines/sludge/main_loop.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "sludge/event.h"
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#include "sludge/function.h"
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#include "sludge/graphics.h"
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#include "sludge/people.h"
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#include "sludge/saveload.h"
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#include "sludge/sound.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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#include "sludge/timing.h"
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namespace Sludge {
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extern VariableStack *noStack;
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int main_loop(Common::String filename) {
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if (!initSludge(filename)) {
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return 0;
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}
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g_sludge->_gfxMan->initGfx();
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startNewFunctionNum(0, 0, NULL, noStack);
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g_sludge->_evtMan->startGame();
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g_sludge->_timer->init();
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int saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
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if (saveSlot != -1)
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g_sludge->loadNow = g_sludge->getSaveStateName(saveSlot);
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while (!g_sludge->_evtMan->quit()) {
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g_sludge->_evtMan->checkInput();
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g_sludge->_peopleMan->walkAllPeople();
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if (g_sludge->_evtMan->handleInput()) {
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runAllFunctions();
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handleSaveLoad();
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}
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sludgeDisplay();
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g_sludge->_soundMan->handleSoundLists();
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g_sludge->_timer->waitFrame();
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}
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killSludge();
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// Load next game
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if (!g_sludge->launchNext.empty()) {
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Common::String name = g_sludge->launchNext;
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g_sludge->launchNext.clear();
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main_loop(name);
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}
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return (0);
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}
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}
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// End of namespace Sludge
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