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engines/sludge/freeze.h
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63
engines/sludge/freeze.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_FREEZE_H
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#define SLUDGE_FREEZE_H
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#include "graphics/surface.h"
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namespace Sludge {
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struct OnScreenPerson;
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struct PersonaAnimation;
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struct ScreenRegion;
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struct SpeechStruct;
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struct StatusStuff;
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struct EventHandlers;
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struct ScreenRegion;
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typedef Common::List<ScreenRegion *> ScreenRegionList;
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typedef Common::List<OnScreenPerson *> OnScreenPersonList;
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class Parallax;
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struct FrozenStuffStruct {
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OnScreenPersonList *allPeople;
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ScreenRegionList *allScreenRegions;
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Graphics::Surface backdropSurface;
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Graphics::Surface lightMapSurface;
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uint8 *zBufferTex;
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int zPanels;
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ParallaxLayers *parallaxLayers;
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int lightMapNumber, zBufferNumber;
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SpeechStruct *speech;
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StatusStuff *frozenStatus;
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EventHandlers *currentEvents;
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PersonaAnimation *mouseCursorAnim;
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int mouseCursorFrameNum;
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int cameraX, cameraY, sceneWidth, sceneHeight;
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float cameraZoom;
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FrozenStuffStruct *next;
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};
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} // End of namespace Sludge
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#endif
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