Initial commit
This commit is contained in:
169
engines/sludge/freeze.cpp
Normal file
169
engines/sludge/freeze.cpp
Normal file
@@ -0,0 +1,169 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "sludge/cursors.h"
|
||||
#include "sludge/event.h"
|
||||
#include "sludge/graphics.h"
|
||||
#include "sludge/freeze.h"
|
||||
#include "sludge/newfatal.h"
|
||||
#include "sludge/people.h"
|
||||
#include "sludge/region.h"
|
||||
#include "sludge/sludge.h"
|
||||
#include "sludge/sludger.h"
|
||||
#include "sludge/speech.h"
|
||||
#include "sludge/statusba.h"
|
||||
#include "sludge/zbuffer.h"
|
||||
|
||||
namespace Sludge {
|
||||
|
||||
void GraphicsManager::freezeGraphics() {
|
||||
|
||||
int w = _winWidth;
|
||||
int h = _winHeight;
|
||||
|
||||
_freezeSurface.create(w, h, *g_sludge->getScreenPixelFormat());
|
||||
|
||||
displayBase();
|
||||
_freezeSurface.copyFrom(_renderSurface);
|
||||
}
|
||||
|
||||
bool GraphicsManager::freeze() {
|
||||
FrozenStuffStruct *newFreezer = new FrozenStuffStruct;
|
||||
if (!checkNew(newFreezer))
|
||||
return false;
|
||||
|
||||
// Grab a copy of the current scene
|
||||
freezeGraphics();
|
||||
newFreezer->backdropSurface.copyFrom(_backdropSurface);
|
||||
newFreezer->sceneWidth = _sceneWidth;
|
||||
newFreezer->sceneHeight = _sceneHeight;
|
||||
newFreezer->cameraX = _cameraX;
|
||||
newFreezer->cameraY = _cameraY;
|
||||
newFreezer->cameraZoom = _cameraZoom;
|
||||
|
||||
newFreezer->lightMapSurface.copyFrom(_lightMap);
|
||||
newFreezer->lightMapNumber = _lightMapNumber;
|
||||
|
||||
newFreezer->parallaxLayers = _parallaxLayers;
|
||||
_parallaxLayers = NULL;
|
||||
|
||||
newFreezer->zBufferTex = _zBuffer->tex;
|
||||
newFreezer->zBufferNumber = _zBuffer->originalNum;
|
||||
newFreezer->zPanels = _zBuffer->numPanels;
|
||||
_zBuffer->tex = NULL;
|
||||
// resizeBackdrop kills parallax stuff, light map, z-buffer...
|
||||
if (!killResizeBackdrop(_winWidth, _winHeight))
|
||||
return fatal("Can't create new temporary backdrop buffer");
|
||||
|
||||
// Copy the old scene to the new backdrop
|
||||
_backdropSurface.copyFrom(_freezeSurface);
|
||||
_backdropExists = true;
|
||||
|
||||
_vm->_peopleMan->freeze(newFreezer);
|
||||
|
||||
StatusStuff *newStatusStuff = new StatusStuff;
|
||||
if (!checkNew(newStatusStuff))
|
||||
return false;
|
||||
newFreezer->frozenStatus = _vm->_statusBar->copyStatusBarStuff(newStatusStuff);
|
||||
|
||||
_vm->_regionMan->freeze(newFreezer);
|
||||
_vm->_cursorMan->freeze(newFreezer);
|
||||
_vm->_speechMan->freeze(newFreezer);
|
||||
_vm->_evtMan->freeze(newFreezer);
|
||||
|
||||
newFreezer->next = _frozenStuff;
|
||||
_frozenStuff = newFreezer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int GraphicsManager::howFrozen() {
|
||||
int a = 0;
|
||||
FrozenStuffStruct *f = _frozenStuff;
|
||||
while (f) {
|
||||
a++;
|
||||
f = f->next;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
void GraphicsManager::unfreeze(bool killImage) {
|
||||
FrozenStuffStruct *killMe = _frozenStuff;
|
||||
|
||||
if (!_frozenStuff)
|
||||
return;
|
||||
|
||||
_sceneWidth = _frozenStuff->sceneWidth;
|
||||
_sceneHeight = _frozenStuff->sceneHeight;
|
||||
|
||||
_cameraX = _frozenStuff->cameraX;
|
||||
_cameraY = _frozenStuff->cameraY;
|
||||
_vm->_evtMan->mouseX() = (int)(_vm->_evtMan->mouseX() * _cameraZoom);
|
||||
_vm->_evtMan->mouseY() = (int)(_vm->_evtMan->mouseY() * _cameraZoom);
|
||||
_cameraZoom = _frozenStuff->cameraZoom;
|
||||
_vm->_evtMan->mouseX() = (int)(_vm->_evtMan->mouseX() / _cameraZoom);
|
||||
_vm->_evtMan->mouseY() = (int)(_vm->_evtMan->mouseY() / _cameraZoom);
|
||||
|
||||
g_sludge->_peopleMan->resotre(_frozenStuff);
|
||||
g_sludge->_regionMan->resotre(_frozenStuff);
|
||||
|
||||
killLightMap();
|
||||
|
||||
_lightMap.copyFrom(_frozenStuff->lightMapSurface);
|
||||
_lightMapNumber = _frozenStuff->lightMapNumber;
|
||||
if (_lightMapNumber) {
|
||||
loadLightMap(_lightMapNumber);
|
||||
}
|
||||
|
||||
if (killImage)
|
||||
killBackDrop();
|
||||
_backdropSurface.copyFrom(_frozenStuff->backdropSurface);
|
||||
_backdropExists = true;
|
||||
|
||||
_zBuffer->tex = _frozenStuff->zBufferTex;
|
||||
killZBuffer();
|
||||
_zBuffer->originalNum = _frozenStuff->zBufferNumber;
|
||||
_zBuffer->numPanels = _frozenStuff->zPanels;
|
||||
if (_zBuffer->numPanels) {
|
||||
setZBuffer(_zBuffer->originalNum);
|
||||
}
|
||||
|
||||
killParallax();
|
||||
_parallaxLayers = _frozenStuff->parallaxLayers;
|
||||
|
||||
_vm->_cursorMan->resotre(_frozenStuff);
|
||||
_vm->_statusBar->restoreBarStuff(_frozenStuff->frozenStatus);
|
||||
_vm->_evtMan->restore(_frozenStuff);
|
||||
_vm->_speechMan->restore(_frozenStuff);
|
||||
|
||||
_frozenStuff = _frozenStuff->next;
|
||||
|
||||
// free current frozen screen struct
|
||||
if (killMe->backdropSurface.getPixels())
|
||||
killMe->backdropSurface.free();
|
||||
if (killMe->lightMapSurface.getPixels())
|
||||
killMe->lightMapSurface.free();
|
||||
delete killMe;
|
||||
killMe = NULL;
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Sludge
|
||||
Reference in New Issue
Block a user