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engines/sludge/fileset.h
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74
engines/sludge/fileset.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_FILESET_H
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#define SLUDGE_FILESET_H
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#include "common/file.h"
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namespace Sludge {
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class ResourceManager {
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public:
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ResourceManager();
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~ResourceManager();
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void init();
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void kill();
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void setData(Common::File *readStream);
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void setFileIndices(uint, uint);
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Common::SeekableReadStream *getData() { return _bigDataFile; }
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uint openFileFromNum(int num);
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bool openSubSlice(int num);
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bool openObjectSlice(int num);
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Common::String getNumberedString(int value);
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// Access control flag
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bool startAccess();
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void finishAccess();
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// Resource names
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void readResourceNames(Common::SeekableReadStream *readStream);
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const Common::String resourceNameFromNum(int i);
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bool hasResourceNames() const { return !_allResourceNames.empty(); }
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int getResourceNameCount() const { return _allResourceNames.size(); }
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void dumpFile(int num, const char *pattern);
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bool dumpFileFromName(const char *name);
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private:
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bool _sliceBusy;
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Common::File *_bigDataFile;
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uint32 _startOfDataIndex, _startOfTextIndex, _startOfSubIndex, _startOfObjectIndex;
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int32 _startIndex;
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Common::Array<Common::String> _allResourceNames;
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private:
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static uint32 _cp1250ToUTF32[128];
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Common::String convertString(const Common::String &s);
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};
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} // End of namespace Sludge
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#endif
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