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engines/sludge/cursors.h
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67
engines/sludge/cursors.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_CURSORS_H
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#define SLUDGE_CURSORS_H
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Sludge {
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class SludgeEngine;
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struct FrozenStuffStruct;
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class CursorManager {
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public:
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CursorManager(SludgeEngine *vm);
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virtual ~CursorManager();
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void init();
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void kill();
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// cursor
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void pickAnimCursor(struct PersonaAnimation *pp);
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void displayCursor();
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void pasteCursor(int x, int y, struct PersonaAnimation *c);
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// freeze
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void freeze(FrozenStuffStruct *frozenStuff);
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void resotre(FrozenStuffStruct *frozenStuff);
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// load & save
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void saveCursor(Common::WriteStream *stream);
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bool loadCursor(Common::SeekableReadStream *stream);
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private:
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SludgeEngine *_vm;
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PersonaAnimation *_mouseCursorAnim;
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int _mouseCursorFrameNum;
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int _mouseCursorCountUp;
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};
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} // End of namespace Sludge
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#endif
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