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engines/sludge/cursors.cpp
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142
engines/sludge/cursors.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "sludge/cursors.h"
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#include "sludge/event.h"
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#include "sludge/graphics.h"
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#include "sludge/freeze.h"
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#include "sludge/newfatal.h"
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#include "sludge/people.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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namespace Sludge {
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CursorManager::CursorManager(SludgeEngine *vm) {
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_vm = vm;
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init();
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}
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CursorManager::~CursorManager() {
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kill();
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}
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void CursorManager::init() {
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_mouseCursorAnim = new PersonaAnimation();
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_mouseCursorFrameNum = 0;
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_mouseCursorCountUp = 0;
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}
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void CursorManager::kill() {
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if (_mouseCursorAnim) {
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delete _mouseCursorAnim;
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_mouseCursorAnim = nullptr;
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}
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_mouseCursorAnim = nullptr;
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}
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void CursorManager::pickAnimCursor(PersonaAnimation *pp) {
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if (_mouseCursorAnim) {
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delete _mouseCursorAnim;
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_mouseCursorAnim = nullptr;
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}
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_mouseCursorAnim = pp;
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_mouseCursorFrameNum = 0;
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_mouseCursorCountUp = 0;
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}
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void CursorManager::displayCursor() {
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if (_mouseCursorAnim && _mouseCursorAnim->numFrames) {
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int spriteNum = _mouseCursorAnim->frames[_mouseCursorFrameNum].frameNum;
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int flipMe = 0;
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if (spriteNum < 0) {
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spriteNum = -spriteNum;
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flipMe = 1;
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if (spriteNum >= _mouseCursorAnim->theSprites->bank.total)
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spriteNum = 0;
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} else {
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if (spriteNum >= _mouseCursorAnim->theSprites->bank.total)
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flipMe = 2;
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}
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if (flipMe != 2) {
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if (flipMe) {
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_vm->_gfxMan->flipFontSprite(
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_vm->_evtMan->mouseX(), _vm->_evtMan->mouseY(),
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_mouseCursorAnim->theSprites->bank.sprites[spriteNum],
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_mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
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} else {
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_vm->_gfxMan->fontSprite(
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_vm->_evtMan->mouseX(), _vm->_evtMan->mouseY(),
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_mouseCursorAnim->theSprites->bank.sprites[spriteNum],
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_mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
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}
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}
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if (++_mouseCursorCountUp >= _mouseCursorAnim->frames[_mouseCursorFrameNum].howMany) {
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_mouseCursorCountUp = 0;
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_mouseCursorFrameNum++;
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_mouseCursorFrameNum %= _mouseCursorAnim->numFrames;
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}
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}
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}
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void CursorManager::pasteCursor(int x, int y, PersonaAnimation *c) {
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if (c->numFrames)
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_vm->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette);
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}
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void CursorManager::freeze(FrozenStuffStruct *frozenStuff) {
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frozenStuff->mouseCursorAnim = _mouseCursorAnim;
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frozenStuff->mouseCursorFrameNum = _mouseCursorFrameNum;
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_mouseCursorAnim = new PersonaAnimation();
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_mouseCursorFrameNum = 0;
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}
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void CursorManager::resotre(FrozenStuffStruct *frozenStuff) {
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if (_mouseCursorAnim) {
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delete _mouseCursorAnim;
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_mouseCursorAnim = nullptr;
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}
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_mouseCursorAnim = frozenStuff->mouseCursorAnim;
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_mouseCursorFrameNum = frozenStuff->mouseCursorFrameNum;
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}
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void CursorManager::saveCursor(Common::WriteStream *stream) {
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_mouseCursorAnim->save(stream);
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stream->writeUint16BE(_mouseCursorFrameNum);
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}
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bool CursorManager::loadCursor(Common::SeekableReadStream *stream) {
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_mouseCursorAnim = new PersonaAnimation;
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if (!checkNew(_mouseCursorAnim))
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return false;
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if (!_mouseCursorAnim->load(stream))
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return false;
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_mouseCursorFrameNum = stream->readUint16BE();
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return true;
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}
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} // End of namespace Sludge
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