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engines/sky/text.h
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112
engines/sky/text.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SKY_TEXT_H
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#define SKY_TEXT_H
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#include "common/scummsys.h"
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#include "graphics/font.h"
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#include "sky/sky.h"
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namespace Sky {
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struct Compact;
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class Disk;
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class SkyCompact;
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struct HuffTree {
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unsigned char lChild;
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unsigned char rChild;
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unsigned char value;
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};
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#define NUM_PATCH_MSG 9
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struct PatchMessage {
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uint32 textNr;
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char text[100];
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};
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class Text {
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public:
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Text(SkyEngine *vm, Disk *skyDisk, SkyCompact *skyCompact);
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~Text();
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struct DisplayedText displayText(uint32 textNum, uint8 *dest, Graphics::TextAlign align, uint16 pixelWidth, uint8 color);
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struct DisplayedText displayText(char *textPtr, uint32 bufLen, uint8 *dest, Graphics::TextAlign align, uint16 pixelWidth, uint8 color);
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struct DisplayedText lowTextManager(uint32 textNum, uint16 width, uint16 logicNum, uint8 color, Graphics::TextAlign align);
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void fnSetFont(uint32 fontNr);
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void fnTextModule(uint32 textInfoId, uint32 textNo);
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void fnPointerText(uint32 pointedId, uint16 mouseX, uint16 mouseY);
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void logicCursor(Compact *textCompact, uint16 mouseX, uint16 mouseY);
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void changeTextSpriteColor(uint8 *sprData, uint8 newCol);
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uint32 giveCurrentCharSet();
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uint32 _numLetters; //no of chars in message
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private:
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void initHuffTree();
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void getText(uint32 textNr);
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char getTextChar(uint8 **data, uint32 *bitPos);
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bool getTextBit(uint8 **data, uint32 *bitPos);
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void makeGameCharacter(uint8 textChar, uint8 *charSetPtr, uint8 *&data, uint8 color, uint16 bufPitch);
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void makeChineseGameCharacter(uint16 textChar, uint8 *charSetPtr, uint8 *&dest, uint8 color, uint16 bufPitch);
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bool patchMessage(uint32 textNum);
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Disk *_skyDisk;
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SkyCompact *_skyCompact;
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SkyEngine *_vm;
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const HuffTree *_huffTree;
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struct charSet {
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uint8 *addr;
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uint32 charHeight;
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uint32 charSpacing;
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} _mainCharacterSet, _linkCharacterSet, _controlCharacterSet;
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uint32 _curCharSet;
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uint8 *_characterSet;
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uint8 _charHeight;
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char _textBuffer[1024];
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uint32 _dtCharSpacing; //character separation adjustment
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uint32 _mouseOfsX, _mouseOfsY;
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static const PatchMessage _patchedMessages[NUM_PATCH_MSG];
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static const uint16 _patchLangIdx[8];
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static const uint16 _patchLangNum[8];
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static const HuffTree _huffTree_00109[]; // trees moved to hufftext.cpp
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static const HuffTree _huffTree_00267[];
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static const HuffTree _huffTree_00288[];
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static const HuffTree _huffTree_00303[];
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static const HuffTree _huffTree_00331[];
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static const HuffTree _huffTree_00348[];
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static const HuffTree _huffTree_00365[];
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static const HuffTree _huffTree_00368[];
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static const HuffTree _huffTree_00372[];
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};
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} // End of namespace Sky
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#endif
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