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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SKY_MUSIC_GMMUSIC_H
#define SKY_MUSIC_GMMUSIC_H
#include "sky/music/musicbase.h"
class MidiDriver;
namespace Sky {
class GmMusic : public MusicBase {
public:
GmMusic(MidiDriver *pMidiDrv, Audio::Mixer *pMixer, Disk *pDisk);
~GmMusic() override;
void setVolume(uint16 param) override;
private:
static void passTimerFunc(void *param);
void timerCall();
uint32 _timerCount;
uint8 *_sysExSequence;
MidiDriver *_midiDrv;
static const byte _veloTab[128];
void setupPointers() override;
void setupChannels(uint8 *channelData) override;
void startDriver() override;
};
} // End of namespace Sky
#endif //GMMUSIC_H