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engines/sky/detection.cpp
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217
engines/sky/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/md5.h"
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#include "engines/advancedDetector.h"
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#include "engines/metaengine.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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static const PlainGameDescriptor skySetting =
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{"sky", "Beneath a Steel Sky" };
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struct SkyVersion {
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int dinnerTableEntries;
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int dataDiskSize;
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const char *extraDesc;
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int version;
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const char *guioptions;
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};
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// TODO: Would be nice if Disk::determineGameVersion() used this table, too.
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static const SkyVersion skyVersions[] = {
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{ 232, 734425, "Floppy Demo", 272, GUIO1(GUIO_NOSPEECH) }, // German
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{ 243, 1328979, "PC Gamer Demo", 109, GUIO1(GUIO_NOSPEECH) },
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{ 247, 814147, "Floppy Demo", 267, GUIO1(GUIO_NOSPEECH) }, // English
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{ 1404, 8252443, "Floppy", 288, GUIO1(GUIO_NOSPEECH) },
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{ 1413, 8387069, "Floppy", 303, GUIO1(GUIO_NOSPEECH) },
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{ 1445, 8830435, "Floppy", 348, GUIO1(GUIO_NOSPEECH) },
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{ 1445, -1, "Floppy", 331, GUIO1(GUIO_NOSPEECH) },
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{ 1711, 26623798, "CD Demo", 365, GUIO0() },
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{ 5099, 72429382, "CD", 368, GUIO0() },
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{ 5097, 72395713, "CD", 372, GUIO0() },
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{ 5097, 73123264, "CD", 372, GUIO0() },
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{ 0, 0, 0, 0, 0 }
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};
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class SkyMetaEngineDetection : public MetaEngineDetection {
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public:
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const char *getEngineName() const override;
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const char *getOriginalCopyright() const override;
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const char *getName() const override {
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return "sky";
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}
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PlainGameList getSupportedGames() const override;
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PlainGameDescriptor findGame(const char *gameid) const override;
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Common::Error identifyGame(DetectedGame &game, const void **descriptor) override;
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DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) override;
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uint getMD5Bytes() const override {
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return 0;
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}
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void dumpDetectionEntries() const override final {}
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int getGameVariantCount() const override {
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int entries = 0;
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for (const SkyVersion *sv = skyVersions; sv->dinnerTableEntries; ++sv)
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++entries;
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return entries;
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}
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};
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const char *SkyMetaEngineDetection::getEngineName() const {
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return "Beneath a Steel Sky";
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}
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const char *SkyMetaEngineDetection::getOriginalCopyright() const {
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return "Beneath a Steel Sky (C) Revolution";
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}
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PlainGameList SkyMetaEngineDetection::getSupportedGames() const {
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PlainGameList games;
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games.push_back(skySetting);
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return games;
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}
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PlainGameDescriptor SkyMetaEngineDetection::findGame(const char *gameid) const {
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if (0 == scumm_stricmp(gameid, skySetting.gameId))
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return skySetting;
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return PlainGameDescriptor::empty();
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}
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Common::Error SkyMetaEngineDetection::identifyGame(DetectedGame &game, const void **descriptor) {
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*descriptor = nullptr;
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game = DetectedGame(getName(), findGame(ConfMan.get("gameid").c_str()));
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return game.gameId.empty() ? Common::kUnknownError : Common::kNoError;
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}
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DetectedGames SkyMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) {
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DetectedGames detectedGames;
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bool hasSkyDsk = false;
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bool hasSkyDnr = false;
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int dinnerTableEntries = -1;
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int dataDiskSize = -1;
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Common::String dataDiskHeadMD5 = "";
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int exeSize = -1;
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const Common::Language langs[] = {
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Common::EN_GRB,
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Common::DE_DEU,
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Common::FR_FRA,
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Common::EN_USA,
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Common::SV_SWE,
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Common::IT_ITA,
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Common::PT_BRA,
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Common::ES_ESP,
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};
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bool langTable[ARRAYSIZE(langs)];
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memset(langTable, 0, sizeof(langTable));
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// Iterate over all files in the given directory
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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if (0 == scumm_stricmp("sky.dsk", file->getName().c_str())) {
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Common::File dataDisk;
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if (dataDisk.open(*file)) {
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hasSkyDsk = true;
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dataDiskSize = dataDisk.size();
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if (dataDiskSize == 73123264 || dataDiskSize == 75893200)
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dataDiskHeadMD5 = Common::computeStreamMD5AsString(dataDisk, 5000);
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}
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}
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if (0 == scumm_stricmp("sky.dnr", file->getName().c_str())) {
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Common::File dinner;
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if (dinner.open(*file)) {
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hasSkyDnr = true;
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dinnerTableEntries = dinner.readUint32LE();
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for (int i = 0; i < dinnerTableEntries; i++) {
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uint16 entry = dinner.readUint16LE();
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dinner.readUint16LE();
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if (entry >= 60600 && entry < 60600 + 8 * ARRAYSIZE(langs) && (entry % 8) == 0)
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langTable[(entry - 60600) / 8] = true;
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}
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}
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}
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if (0 == scumm_stricmp("sky.exe", file->getName().c_str())) {
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Common::File skyExe;
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if (skyExe.open(*file)) {
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exeSize = skyExe.size();
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}
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}
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}
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}
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if (hasSkyDsk && hasSkyDnr) {
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// Match found, add to list of candidates, then abort inner loop.
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// The game detector uses US English by default. We want British
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// English to match the recorded voices better.
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const SkyVersion *sv = skyVersions;
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while (sv->dinnerTableEntries) {
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if (dinnerTableEntries == sv->dinnerTableEntries &&
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(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
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break;
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}
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++sv;
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}
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DetectedGame game;
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Common::Language lang = Common::Language::UNK_LANG;
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if (dataDiskSize == 73123264 && dataDiskHeadMD5 == "886d6faecd97488be09b73f4f87b92d9")
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lang = Common::Language::RU_RUS;
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if (dataDiskSize == 75893200 && dataDiskHeadMD5 == "886d6faecd97488be09b73f4f87b92d9")
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lang = Common::Language::HE_ISR;
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if (sv->dinnerTableEntries) {
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Common::String extra = Common::String::format("v0.0%d %s", sv->version, sv->extraDesc);
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game = DetectedGame(getName(), skySetting.gameId, skySetting.description, lang, Common::kPlatformDOS, extra);
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game.setGUIOptions(sv->guioptions);
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} else {
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game = DetectedGame(getName(), skySetting.gameId, skySetting.description, lang);
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}
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if (lang == Common::Language::UNK_LANG) {
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for (uint i = 0; i < ARRAYSIZE(langs); i++) {
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if (langTable[i])
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game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(langs[i]));
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}
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if (exeSize == 575538)
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game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ZH_TWN));
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} else
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game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(lang));
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detectedGames.push_back(game);
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}
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return detectedGames;
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}
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REGISTER_PLUGIN_STATIC(SKY_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SkyMetaEngineDetection);
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