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engines/sherlock/tattoo/widget_text.cpp
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228
engines/sherlock/tattoo/widget_text.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sherlock/tattoo/widget_text.h"
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#include "sherlock/tattoo/tattoo_people.h"
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#include "sherlock/tattoo/tattoo_scene.h"
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#include "sherlock/tattoo/tattoo_user_interface.h"
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#include "sherlock/tattoo/tattoo.h"
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namespace Sherlock {
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namespace Tattoo {
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WidgetText::WidgetText(SherlockEngine *vm) : WidgetBase(vm) {
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}
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void WidgetText::load(const Common::String &str, int speaker) {
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Screen &screen = *_vm->_screen;
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Talk &talk = *_vm->_talk;
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TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
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Common::StringArray lines;
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int width = SHERLOCK_SCREEN_WIDTH / 3;
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int height;
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for (;;) {
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splitLines(str, lines, width - _surface.widestChar() * 2, 100);
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height = (screen.fontHeight() + 1) * lines.size() + 9;
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if ((width - _surface.widestChar() * 2 > height * 3 / 2) || (width - _surface.widestChar() * 2
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> SHERLOCK_SCREEN_WIDTH * 3 / 4))
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break;
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width += (width / 4);
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}
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// See if it's only a single line long
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if (height == _surface.fontHeight() + 10) {
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width = _surface.widestChar() * 2 + 6;
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const char *strP = str.c_str();
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while (*strP && (*strP < talk._opcodes[OP_SWITCH_SPEAKER] || *strP == talk._opcodes[OP_NULL]))
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width += _surface.charWidth(*strP++);
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}
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_bounds = Common::Rect(width, height);
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if (speaker == -1) {
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// No speaker specified, so center window on look position
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_bounds.translate(ui._lookPos.x - width / 2, ui._lookPos.y - height / 2);
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} else {
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// Speaker specified, so center the window above them
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centerWindowOnSpeaker(speaker);
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}
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render(str);
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}
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void WidgetText::centerWindowOnSpeaker(int speaker) {
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TattooPeople &people = *(TattooPeople *)_vm->_people;
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TattooScene &scene = *(TattooScene *)_vm->_scene;
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Common::Point pt;
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speaker &= 0x7f;
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bool flag = _vm->readFlags(FLAG_PLAYER_IS_HOLMES);
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if (people[HOLMES]._type == CHARACTER && ((speaker == HOLMES && flag) || (speaker == WATSON && !flag))) {
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// Place the window centered above the player
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pt.x = people[HOLMES]._position.x / FIXED_INT_MULTIPLIER - _bounds.width() / 2;
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int scaleVal = scene.getScaleVal(people[HOLMES]._position);
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if (scaleVal == SCALE_THRESHOLD) {
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pt.x += people[HOLMES].frameWidth() / 2;
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pt.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight()
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- _bounds.height() - _surface.fontHeight();
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} else {
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pt.x += people[HOLMES]._imageFrame->sDrawXSize(scaleVal) / 2;
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pt.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->sDrawYSize(scaleVal)
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- _bounds.height() - _surface.fontHeight();
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}
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} else {
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pt.y = -1;
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// Check each NPC to see if they are the one that is talking
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for (int idx = 1; idx < MAX_CHARACTERS; ++idx) {
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// WORKAROUND: Fixes an original game bug where the positioning for Watson's dialogs
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// during conversations at the Park Lake lake scene is in the incorrect position
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if (speaker == 1 && scene._currentScene == 30)
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continue;
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if (people[idx]._type == CHARACTER) {
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if (!scumm_strnicmp(people[idx]._npcName.c_str(), people._characters[speaker]._portrait, 4)) {
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// Place the window above the player
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pt.x = people[idx]._position.x / FIXED_INT_MULTIPLIER - _bounds.width() / 2;
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int scaleVal = scene.getScaleVal(people[idx]._position);
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if (scaleVal == SCALE_THRESHOLD) {
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pt.x += people[idx].frameWidth() / 2;
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pt.y = people[idx]._position.y / FIXED_INT_MULTIPLIER - people[idx].frameHeight()
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- _bounds.height() - _surface.fontHeight();
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}
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else {
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pt.x += people[idx]._imageFrame->sDrawXSize(scaleVal) / 2;
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pt.y = people[idx]._position.y / FIXED_INT_MULTIPLIER - people[idx]._imageFrame->sDrawYSize(scaleVal)
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- _bounds.height() - _surface.fontHeight();
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}
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if (pt.y < 0)
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pt.y = 0;
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break;
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}
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}
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}
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if (pt.y == -1) {
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for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
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Object &obj = scene._bgShapes[idx];
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if (obj._type == ACTIVE_BG_SHAPE && !scumm_strnicmp(obj._name.c_str(), people._characters[speaker]._portrait, 4)) {
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// Place the window centered above the character
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pt.x = obj._position.x - _bounds.width() / 2;
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pt.y = obj._position.y - _bounds.height() - _surface.fontHeight();
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if (pt.y < 0)
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pt.y = 0;
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if (obj._scaleVal == SCALE_THRESHOLD)
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pt.x += obj.frameWidth() / 2;
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else
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pt.x += obj._imageFrame->sDrawXSize(obj._scaleVal) / 2;
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break;
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}
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}
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}
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if (pt.y == -1) {
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pt.x = SHERLOCK_SCREEN_WIDTH / 2 - _bounds.width() / 2;
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pt.y = SHERLOCK_SCREEN_HEIGHT / 2 - _bounds.height() / 2;
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}
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}
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_bounds.moveTo(pt);
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}
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void WidgetText::render(const Common::String &str) {
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Common::StringArray lines;
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_remainingText = splitLines(str, lines, _bounds.width() - _surface.widestChar() * 2,
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_bounds.height() / (_surface.fontHeight() + 1));
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// Allocate a surface for the window
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_surface.create(_bounds.width(), _bounds.height());
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_surface.clear(TRANSPARENCY);
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// Form the background for the new window
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makeInfoArea();
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int yp = 5;
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for (int lineNum = 0; yp < (_bounds.height() - _surface.fontHeight() / 2); ++lineNum) {
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_surface.writeString(lines[lineNum], Common::Point(_surface.widestChar(), yp), INFO_TOP);
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yp += _surface.fontHeight() + 1;
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}
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}
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/*----------------------------------------------------------------*/
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WidgetMessage::WidgetMessage(SherlockEngine *vm) : WidgetBase(vm) {
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_menuCounter = 0;
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}
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void WidgetMessage::load(const Common::String &str, int time) {
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Events &events = *_vm->_events;
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Common::Point mousePos = events.mousePos();
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_menuCounter = time;
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// Set up the bounds for the dialog to be a single line
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_bounds = Common::Rect(_surface.stringWidth(str) + _surface.widestChar() * 2 + 6, _surface.fontHeight() + 10);
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_bounds.moveTo(mousePos.x - _bounds.width() / 2, mousePos.y - _bounds.height() / 2);
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// Allocate a surface for the window
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_surface.create(_bounds.width(), _bounds.height());
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_surface.clear(TRANSPARENCY);
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// Form the background for the new window and write the line of text
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makeInfoArea();
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_surface.writeString(str, Common::Point(_surface.widestChar() + 3, 5), INFO_TOP);
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}
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void WidgetMessage::handleEvents() {
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Events &events = *_vm->_events;
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TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
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WidgetBase::handleEvents();
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--_menuCounter;
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// Check if a mouse or keypress has occurred, or the display counter has expired
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if (events._pressed || events._released || events._rightPressed || events._rightReleased ||
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ui._keyState.keycode || !_menuCounter || ui._action) {
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// Close the window
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banishWindow();
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// Reset cursor and switch back to standard mode
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events.setCursor(ARROW);
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events.clearEvents();
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ui._action = kActionNone;
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ui._oldBgFound = -1;
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ui._menuMode = STD_MODE;
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}
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}
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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