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engines/sherlock/tattoo/widget_talk.h
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94
engines/sherlock/tattoo/widget_talk.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_TATTOO_WIDGET_TALK_H
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#define SHERLOCK_TATTOO_WIDGET_TALK_H
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#include "common/scummsys.h"
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#include "sherlock/tattoo/widget_base.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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enum Highlight { HL_NO_HIGHLIGHTING, HL_CHANGED_HIGHLIGHTS, HL_SCROLLBAR_ONLY };
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/**
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* Handles displaying a dialog with conversation options the player can select from
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*/
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class WidgetTalk: public WidgetBase {
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struct StatementLine {
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Common::String _line;
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int _num;
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StatementLine() : _num(0) {}
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StatementLine(const Common::String &line, int num) : _line(line), _num(num) {}
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};
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private:
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int _talkScrollIndex;
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Common::Array<StatementLine> _statementLines;
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int _selector, _oldSelector;
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int _talkTextX;
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uint32 _dialogTimer;
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/**
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* Get the needed size for a talk window
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*/
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void getTalkWindowSize();
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/**
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* Re-renders the contenst of the window to the widget's surface
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*/
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void render(Highlight highlightMode);
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/**
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* This initializes the _statementLines array, which contains the talk options split up line
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* by line, as well as which statement a particular line is part of.
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*/
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void setStatementLines();
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public:
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WidgetTalk(SherlockEngine *vm);
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~WidgetTalk() override {}
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/**
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* Figures out how many lines the available talk lines will take up, and opens a text window
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* of appropriate size
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*/
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void load();
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/**
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* Refresh the talk display
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*/
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void refresh();
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/**
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* Handle event processing
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*/
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void handleEvents() override;
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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