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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_TATTOO_WIDGET_PASSWORD_H
#define SHERLOCK_TATTOO_WIDGET_PASSWORD_H
#include "common/scummsys.h"
#include "sherlock/tattoo/widget_base.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
class WidgetPassword: public WidgetBase {
private:
Common::Point _cursorPos;
Common::String _password;
int _index;
bool _blinkFlag;
int _blinkCounter;
byte _cursorColor;
bool _insert;
/**
* Close the window and check if the entered password is correct
*/
void close();
public:
WidgetPassword(SherlockEngine *vm);
~WidgetPassword() override {}
/**
* Show the password entry window
*/
void show();
/**
* Handle event processing
*/
void handleEvents() override;
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif