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engines/sherlock/tattoo/widget_password.cpp
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engines/sherlock/tattoo/widget_password.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sherlock/tattoo/widget_password.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "sherlock/tattoo/tattoo_fixed_text.h"
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#include "sherlock/tattoo/tattoo_user_interface.h"
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#include "backends/keymapper/keymapper.h"
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namespace Sherlock {
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namespace Tattoo {
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WidgetPassword::WidgetPassword(SherlockEngine *vm) : WidgetBase(vm) {
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_blinkFlag = false;
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_blinkCounter = 0;
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_index = 0;
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_cursorColor = 192;
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_insert = true;
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}
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void WidgetPassword::show() {
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TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
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ImageFile &images = *ui._interfaceImages;
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// Set the up window to be centered on the screen
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_bounds = Common::Rect(_surface.widestChar() * 20 + 6, (_surface.fontHeight() + 7) * 2 + 3);
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_bounds.moveTo(SHERLOCK_SCREEN_WIDTH / 2 - _bounds.width() / 2, SHERLOCK_SCREEN_HEIGHT / 2 - _bounds.height() / 2);
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// Create the surface
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_surface.create(_bounds.width(), _bounds.height());
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_surface.clear(TRANSPARENCY);
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makeInfoArea();
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// Draw the header area
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_surface.writeString(FIXED(EnterPassword), Common::Point((_bounds.width() - _surface.stringWidth(FIXED(EnterPassword))) / 2, 5), INFO_TOP);
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_surface.hLine(3, _surface.fontHeight() + 7, _bounds.width() - 4, INFO_TOP);
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_surface.hLine(3, _surface.fontHeight() + 8, _bounds.width() - 4, INFO_MIDDLE);
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_surface.hLine(3, _surface.fontHeight() + 9, _bounds.width() - 4, INFO_BOTTOM);
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_surface.SHtransBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 7 - 1));
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_surface.SHtransBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, _surface.fontHeight() + 7 - 1));
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// Set the password entry data
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_cursorPos = Common::Point(_surface.widestChar(), _surface.fontHeight() + 12);
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_password = "";
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_index = 0;
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_cursorColor = 192;
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_insert = true;
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// Show the dialog
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ui._menuMode = PASSWORD_MODE;
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summonWindow();
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Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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keymapper->getKeymap("tattoo")->setEnabled(false);
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keymapper->getKeymap("tattoo-password")->setEnabled(true);
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}
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void WidgetPassword::handleEvents() {
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Events &events = *_vm->_events;
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TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
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Common::Point mousePos = events.mousePos();
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const Common::KeyCode &keycode = ui._keyState.keycode;
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Common::CustomEventType action = ui._action;
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char currentChar = (_index == (int)_password.size()) ? ' ' : _password[_index];
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int width = _surface.charWidth(currentChar);
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if (!keycode && !action) {
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// Nothing entered, so keep blinking the cursor
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if (--_blinkCounter < 0) {
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_blinkCounter = 3;
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_blinkFlag = !_blinkFlag;
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byte color, textColor;
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if (_blinkFlag) {
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textColor = 236;
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color = _cursorColor;
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} else {
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textColor = COMMAND_HIGHLIGHTED;
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color = TRANSPARENCY;
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}
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// Draw the cursor and the character it's over
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_surface.fillRect(Common::Rect(_cursorPos.x, _cursorPos.y, _cursorPos.x + width, _cursorPos.y + _surface.fontHeight()), color);
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if (currentChar != ' ')
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_surface.writeString(Common::String::format("%c", _password[_index]), _cursorPos, textColor);
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}
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} else if (keycode == Common::KEYCODE_BACKSPACE && _index) {
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_cursorPos.x -= _surface.charWidth(_password[_index - 1]);
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if (_insert)
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_password.deleteChar(_index - 1);
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else
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_password.setChar(' ', _index - 1);
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// Redraw the text
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--_index;
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_surface.fillRect(Common::Rect(_cursorPos.x, _cursorPos.y, _bounds.width() - 9, _cursorPos.y +
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_surface.fontHeight() - 1), TRANSPARENCY);
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_surface.writeString(_password.c_str() + _index, _cursorPos, COMMAND_HIGHLIGHTED);
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} else if ((action == kActionTattooPasswordLeft && _index > 0)
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|| (action == kActionTattooPasswordRight && _index < (int)_password.size() && _cursorPos.x < (_bounds.width() - _surface.widestChar() - 3))
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|| (action == kActionTattooPasswordStart && _index > 0)
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|| (action == kActionTattooPasswordEnd)) {
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// Restore character the cursor was previously over
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_surface.fillRect(Common::Rect(_cursorPos.x, _cursorPos.y, _cursorPos.x + width, _cursorPos.y + _surface.fontHeight()), TRANSPARENCY);
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if (currentChar != ' ')
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_surface.writeString(Common::String::format("%c", _password[_index]), _cursorPos, COMMAND_HIGHLIGHTED);
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switch (action) {
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case kActionTattooPasswordLeft:
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_cursorPos.x -= _surface.charWidth(_password[_index - 1]);
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--_index;
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break;
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case kActionTattooPasswordRight:
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_cursorPos.x += _surface.charWidth(_password[_index]);
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++_index;
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break;
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case kActionTattooPasswordStart:
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_cursorPos.x = _surface.widestChar();
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_index = 0;
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break;
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case kActionTattooPasswordEnd:
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_cursorPos.x = _surface.stringWidth(_password) + _surface.widestChar();
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_index = _password.size();
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while (_index > 0 && _password[_index - 1] == ' ') {
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_cursorPos.x -= _surface.charWidth(_password[_index - 1]);
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--_index;
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}
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break;
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default:
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break;
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}
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} else if (action == kActionTattooPasswordToggleInsertMode) {
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_insert = !_insert;
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_cursorColor = _insert ? 192 : 200;
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} else if (keycode == Common::KEYCODE_DELETE) {
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if (_index < (int)_password.size())
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_password.deleteChar(_index);
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// Redraw the text
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_surface.fillRect(Common::Rect(_cursorPos.x, _cursorPos.y, _bounds.width() - 9, _cursorPos.y +
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_surface.fontHeight() - 1), TRANSPARENCY);
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_surface.writeString(_password.c_str() + _index, _cursorPos, COMMAND_HIGHLIGHTED);
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} else if (keycode == Common::KEYCODE_RETURN || keycode == Common::KEYCODE_ESCAPE) {
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close();
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return;
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} else if ((ui._keyState.ascii >= ' ') && (ui._keyState.ascii <= 'z')) {
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if (_cursorPos.x + _surface.charWidth(ui._keyState.ascii) < _bounds.width() - _surface.widestChar() - 3) {
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if (_insert)
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_password.insertChar(ui._keyState.ascii, _index);
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else
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_password.setChar(ui._keyState.ascii, _index);
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// Redraw the text
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_surface.fillRect(Common::Rect(_cursorPos.x, _cursorPos.y, _bounds.width() - 9, _cursorPos.y +
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_surface.fontHeight() - 1), TRANSPARENCY);
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_surface.writeString(_password.c_str() + _index, _cursorPos, COMMAND_HIGHLIGHTED);
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_cursorPos.x += _surface.charWidth(ui._keyState.ascii);
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++_index;
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}
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}
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// Also handle clicking outside the window to abort
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if (events._firstPress && !_bounds.contains(mousePos))
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_outsideMenu = true;
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if ((events._released || events._rightReleased) && _outsideMenu && !_bounds.contains(mousePos)) {
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close();
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}
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}
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void WidgetPassword::close() {
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Talk &talk = *_vm->_talk;
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Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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keymapper->getKeymap("tattoo-password")->setEnabled(false);
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keymapper->getKeymap("tattoo")->setEnabled(true);
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banishWindow();
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if (talk._talkToAbort)
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return;
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// See if they entered the correct password
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Common::String correct1 = FIXED(CorrectPassword);
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Common::String correct2 = Common::String::format("%s?", FIXED(CorrectPassword));
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Common::String correct3 = Common::String::format("%s ?", FIXED(CorrectPassword));
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if (!_password.compareToIgnoreCase(correct1) || !_password.compareToIgnoreCase(correct2)
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|| !_password.compareToIgnoreCase(correct3))
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// They got it correct
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_vm->setFlags(149);
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talk.talkTo("LASC52P");
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}
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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