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engines/sherlock/tattoo/widget_foolscap.h
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81
engines/sherlock/tattoo/widget_foolscap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_TATTOO_FOOLSCAP_H
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#define SHERLOCK_TATTOO_FOOLSCAP_H
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#include "sherlock/tattoo/widget_base.h"
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#include "sherlock/image_file.h"
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namespace Sherlock {
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namespace Tattoo {
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class TattooEngine;
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class WidgetFoolscap: public WidgetBase {
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private:
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ImageFile *_images;
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Common::Point _lines[3];
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char _answers[3][10];
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const char *_solutions[3];
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int _numWide;
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int _spacing;
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Common::Point _cursorPos;
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int _blinkCounter;
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bool _blinkFlag;
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int _lineNum, _charNum;
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bool _solved;
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/**
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* Handle keyboard events
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*/
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void handleKeyboardEvents();
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/**
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* Restore the background for the current line/horiz position
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*/
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void restoreChar();
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public:
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WidgetFoolscap(TattooEngine *vm);
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~WidgetFoolscap() override;
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/**
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* Show the foolscap puzzle
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*/
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void show();
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/**
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* Close the window
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*/
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void close();
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/**
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* Handle events whilst the widget is on-screen
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*/
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void handleEvents() override;
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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