Initial commit
This commit is contained in:
89
engines/sherlock/tattoo/widget_credits.h
Normal file
89
engines/sherlock/tattoo/widget_credits.h
Normal file
@@ -0,0 +1,89 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SHERLOCK_TATTOO_CREDITS_H
|
||||
#define SHERLOCK_TATTOO_CREDITS_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/str.h"
|
||||
|
||||
namespace Sherlock {
|
||||
|
||||
class SherlockEngine;
|
||||
|
||||
namespace Tattoo {
|
||||
|
||||
struct CreditLine {
|
||||
Common::Point _position;
|
||||
int _xOffset;
|
||||
int _width;
|
||||
Common::String _line, _line2;
|
||||
|
||||
CreditLine(const Common::String &line, const Common::Point &pt, int width) :
|
||||
_line(line), _position(pt), _width(width), _xOffset(0) {}
|
||||
};
|
||||
|
||||
class WidgetCredits {
|
||||
private:
|
||||
SherlockEngine *_vm;
|
||||
Common::Array<CreditLine> _creditLines;
|
||||
int _creditSpeed;
|
||||
bool _creditsActive;
|
||||
public:
|
||||
WidgetCredits(SherlockEngine *vm);
|
||||
|
||||
/**
|
||||
* Returns true if the credits are active
|
||||
*/
|
||||
bool active() const { return _creditsActive; }
|
||||
|
||||
/**
|
||||
* Initialize and load credit data for display
|
||||
*/
|
||||
void initCredits();
|
||||
|
||||
/**
|
||||
* Closes down credits display
|
||||
*/
|
||||
void close();
|
||||
|
||||
/**
|
||||
* Draw credits on the screen
|
||||
*/
|
||||
void drawCredits();
|
||||
|
||||
/**
|
||||
* Blit the drawn credits to the screen
|
||||
*/
|
||||
void blitCredits();
|
||||
|
||||
/**
|
||||
* Erase any area of the screen covered by credits
|
||||
*/
|
||||
void eraseCredits();
|
||||
};
|
||||
|
||||
} // End of namespace Tattoo
|
||||
|
||||
} // End of namespace Sherlock
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user