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engines/sherlock/tattoo/tattoo_journal.h
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123
engines/sherlock/tattoo/tattoo_journal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_TATTOO_JOURNAL_H
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#define SHERLOCK_TATTOO_JOURNAL_H
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#include "sherlock/journal.h"
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#include "sherlock/image_file.h"
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namespace Sherlock {
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namespace Tattoo {
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enum JournalHighlight {
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JH_NONE = -1, JH_CLOSE = 0, JH_SEARCH = 1, JH_SAVE = 2,
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JH_SCROLL_LEFT = 3, JH_PAGE_LEFT = 4, JH_PAGE_RIGHT = 5, JH_SCROLL_RIGHT = 6, JH_THUMBNAIL = 7
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};
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class TattooJournal : public Journal {
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private:
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ImageFile *_journalImages;
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int _selector, _oldSelector;
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bool _wait;
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bool _exitJournal;
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uint32 _scrollingTimer;
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int _savedIndex, _savedSub, _savedPage;
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/**
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* Load the list of journal locations
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*/
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void loadLocations();
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/**
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* Displays the controls used by the journal
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* @param mode 0: Normal journal buttons, 1: Search interface
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*/
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void drawControls(int mode);
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/**
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* Draw the journal controls used by the journal
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*/
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void highlightJournalControls(bool slamIt);
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/**
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* Draw the journal controls used in search mode
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*/
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void highlightSearchControls(bool slamIt);
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void drawScrollBar();
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/**
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* Check for and handle any pending keyboard events
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*/
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void handleKeyboardEvents();
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/**
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* Handle mouse presses on interface buttons
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*/
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void handleButtons();
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/**
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* Disable the journal controls
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*/
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void disableControls();
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/**
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* Get in a name to search through the journal for
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*/
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int getFindName(bool printError);
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/**
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* Save the journal to file
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*/
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void saveJournal();
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/**
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* Show a message that the journal has been saved to file
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*/
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void showSavedDialog();
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public:
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TattooJournal(SherlockEngine *vm);
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~TattooJournal() override {}
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/**
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* Show the journal
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*/
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void show();
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public:
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/**
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* Draw the journal background, frame, and interface buttons
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*/
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void drawFrame() override;
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/**
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* Records statements that are said, in the order which they are said. The player
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* can then read the journal to review them
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*/
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void record(int converseNum, int statementNum, bool replyOnly = false) override;
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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