Initial commit
This commit is contained in:
172
engines/sherlock/tattoo/tattoo_darts.h
Normal file
172
engines/sherlock/tattoo/tattoo_darts.h
Normal file
@@ -0,0 +1,172 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SHERLOCK_TATTOO_DARTS_H
|
||||
#define SHERLOCK_TATTOO_DARTS_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "sherlock/image_file.h"
|
||||
|
||||
namespace Sherlock {
|
||||
|
||||
class SherlockEngine;
|
||||
|
||||
namespace Tattoo {
|
||||
|
||||
enum GameType { GAME_301, GAME_CRICKET, GAME_501 };
|
||||
|
||||
class Darts {
|
||||
private:
|
||||
SherlockEngine *_vm;
|
||||
GameType _gameType;
|
||||
ImageFile *_hand1, *_hand2;
|
||||
ImageFile *_dartGraphics;
|
||||
ImageFile *_dartsLeft;
|
||||
ImageFile *_dartMap;
|
||||
ImageFile *_dartBoard;
|
||||
Common::Rect _dartInfo;
|
||||
int _cricketScore[2][7];
|
||||
int _score1, _score2;
|
||||
int _roundNum;
|
||||
int _roundScore;
|
||||
int _level;
|
||||
int _compPlay;
|
||||
Common::String _opponent;
|
||||
int _spacing;
|
||||
bool _oldDartButtons;
|
||||
int _handX;
|
||||
Common::Point _handSize;
|
||||
bool _escapePressed;
|
||||
|
||||
/**
|
||||
* Initialize game variables
|
||||
*/
|
||||
void initDarts();
|
||||
|
||||
/**
|
||||
* Load dartboard graphics
|
||||
*/
|
||||
void loadDarts();
|
||||
|
||||
/**
|
||||
* Free loaded dart images
|
||||
*/
|
||||
void closeDarts();
|
||||
|
||||
/**
|
||||
* Show the player names
|
||||
*/
|
||||
void showNames(int playerNum);
|
||||
|
||||
/**
|
||||
* Show the current scores
|
||||
*/
|
||||
void showStatus(int playerNum);
|
||||
|
||||
/**
|
||||
* Erases the power bars
|
||||
*/
|
||||
void erasePowerBars();
|
||||
|
||||
/**
|
||||
* Returns true if a mouse button or key is pressed
|
||||
*/
|
||||
bool dartHit();
|
||||
|
||||
/**
|
||||
* Shows a power bar and increments it until a key or mouse button is pressed. If the bar
|
||||
* reaches the end, it will also end. The reached power bar number is returned.
|
||||
* @param pt Bar position
|
||||
* @param color draw color
|
||||
* @param goToPower If provided, input is ignored, and the bar is increased up to the specified level
|
||||
* @param orientation 0=Horizontal, 1=Vertical
|
||||
*/
|
||||
int doPowerBar(const Common::Point &pt, byte color, int goToPower, int orientation);
|
||||
|
||||
/**
|
||||
* This is similar to doPowerBar, except it draws the player's hand moving across the
|
||||
* bottom of the screen to indicate the positioning of the darts
|
||||
*/
|
||||
int drawHand(int goToPower, int computer);
|
||||
|
||||
/**
|
||||
* Converts a passed co-ordinates from screen co-ordinates to an offset within the dartboard
|
||||
*/
|
||||
Common::Point convertFromScreenToScoreCoords(const Common::Point &pt) const;
|
||||
|
||||
/**
|
||||
* Return the score a dart at the given position will get
|
||||
*/
|
||||
int dartScore(const Common::Point &pt);
|
||||
|
||||
/**
|
||||
* Draw a dart travelling to the board
|
||||
*/
|
||||
void drawDartThrow(const Common::Point &dartPos, int computer);
|
||||
|
||||
/**
|
||||
* Looks for the passed number on the dartboard. If it finds it, it will return
|
||||
* the co-ordinates of the center of the number
|
||||
*/
|
||||
int findNumberOnBoard(int aim, Common::Point &pt);
|
||||
|
||||
/**
|
||||
* Calculates a position for the comptuer wants to throw, and then calculates where they
|
||||
* actually did throw. The computer will not always hit what it's aiming it.
|
||||
*/
|
||||
void getComputerNumber(int playerNum, Common::Point &targetPos);
|
||||
|
||||
/**
|
||||
* Throw one dart. If computer is 1 or 2, the computer will throw the dart, and user input
|
||||
* will be ignored.
|
||||
* @param computer 1=1st computer player, 2=2nd computer player
|
||||
*/
|
||||
int throwDart(int dartNum, int computer);
|
||||
|
||||
/**
|
||||
* This will update the number of hits for the target score, as well as updating the
|
||||
* score if it's closed
|
||||
*/
|
||||
void doCricketScoreHits(int player, int scoreIndex, int numHits);
|
||||
|
||||
/**
|
||||
* Updates the score based upon what the dart hit
|
||||
*/
|
||||
void updateCricketScore(int player, int dartVal, int multiplier);
|
||||
|
||||
/**
|
||||
* Draw the darts left
|
||||
*/
|
||||
void drawDartsLeft(int dartNum, int computer);
|
||||
public:
|
||||
Darts(SherlockEngine *vm);
|
||||
|
||||
/**
|
||||
* Play the darts game
|
||||
*/
|
||||
void playDarts(GameType gameType);
|
||||
};
|
||||
|
||||
} // End of namespace Tattoo
|
||||
|
||||
} // End of namespace Sherlock
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user