Initial commit
This commit is contained in:
686
engines/sherlock/scalpel/tsage/logo.cpp
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686
engines/sherlock/scalpel/tsage/logo.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "sherlock/scalpel/tsage/logo.h"
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#include "sherlock/scalpel/scalpel.h"
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namespace Sherlock {
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namespace Scalpel {
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namespace TsAGE {
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TLib *Visage::_tLib;
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Visage::Visage() {
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_resNum = -1;
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_rlbNum = -1;
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_stream = nullptr;
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}
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void Visage::setVisage(int resNum, int rlbNum) {
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if ((_resNum != resNum) || (_rlbNum != rlbNum)) {
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_resNum = resNum;
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_rlbNum = rlbNum;
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delete _stream;
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// Games after Ringworld have an extra indirection via the visage index file
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Common::SeekableReadStream *stream = _tLib->getResource(RES_VISAGE, resNum, 9999);
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if (rlbNum == 0)
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rlbNum = 1;
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// Check how many slots there are
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uint16 count = stream->readUint16LE();
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if (rlbNum > count)
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rlbNum = count;
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// Get the flags/rlbNum to use
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stream->seek((rlbNum - 1) * 4 + 2);
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uint32 v = stream->readUint32LE();
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int flags = v >> 30;
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if (flags & 3) {
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rlbNum = (int)(v & 0xff);
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}
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assert((flags & 3) == 0);
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delete stream;
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_stream = _tLib->getResource(RES_VISAGE, resNum, rlbNum);
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}
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}
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void Visage::clear() {
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delete _stream;
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_stream = nullptr;
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}
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Visage::~Visage() {
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delete _stream;
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}
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void Visage::getFrame(ObjectSurface &s, int frameNum) {
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_stream->seek(0);
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int numFrames = _stream->readUint16LE();
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if (frameNum > numFrames)
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frameNum = numFrames;
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if (frameNum > 0)
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--frameNum;
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_stream->seek(frameNum * 4 + 2);
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int offset = _stream->readUint32LE();
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_stream->seek(offset);
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surfaceFromRes(s);
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}
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int Visage::getFrameCount() const {
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_stream->seek(0);
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return _stream->readUint16LE();
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}
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bool Visage::isLoaded() const {
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return _stream != nullptr;
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}
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void Visage::surfaceFromRes(ObjectSurface &s) {
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int frameWidth = _stream->readUint16LE();
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int frameHeight = _stream->readUint16LE();
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Common::Rect r(0, 0, frameWidth, frameHeight);
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s.create(r.width(), r.height());
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s._centroid.x = _stream->readSint16LE();
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s._centroid.y = _stream->readSint16LE();
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_stream->skip(1);
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byte flags = _stream->readByte();
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bool rleEncoded = (flags & 2) != 0;
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byte *destP = (byte *)s.getPixels();
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if (!rleEncoded) {
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_stream->read(destP, r.width() * r.height());
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} else {
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Common::fill(destP, destP + (r.width() * r.height()), 0xff);
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for (int yp = 0; yp < r.height(); ++yp) {
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int width = r.width();
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destP = (byte *)s.getBasePtr(0, yp);
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while (width > 0) {
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uint8 controlVal = _stream->readByte();
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if ((controlVal & 0x80) == 0) {
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// Copy specified number of bytes
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_stream->read(destP, controlVal);
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width -= controlVal;
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destP += controlVal;
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} else if ((controlVal & 0x40) == 0) {
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// Skip a specified number of output pixels
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destP += controlVal & 0x3f;
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width -= controlVal & 0x3f;
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} else {
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// Copy a specified pixel a given number of times
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controlVal &= 0x3f;
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int pixel = _stream->readByte();
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Common::fill(destP, destP + controlVal, pixel);
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destP += controlVal;
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width -= controlVal;
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}
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}
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assert(width == 0);
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}
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}
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}
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/*--------------------------------------------------------------------------*/
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ScalpelEngine *Object::_vm;
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Object::Object() {
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_vm = nullptr;
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_isAnimating = _finished = false;
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_frame = 0;
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_numFrames = 0;
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_frameChange = 0;
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_angle = _changeCtr = 0;
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_walkStartFrame = 0;
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_majorDiff = _minorDiff = 0;
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_updateStartFrame = 0;
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}
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void Object::setVisage(int visage, int strip) {
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_visage.setVisage(visage, strip);
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}
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void Object::setAnimMode(bool isAnimating) {
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_isAnimating = isAnimating;
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_finished = false;
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_updateStartFrame = _vm->_events->getFrameCounter();
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if (_numFrames)
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_updateStartFrame += 60 / _numFrames;
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_frameChange = 1;
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}
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void Object::setDestination(const Common::Point &pt) {
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_destination = pt;
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int moveRate = 10;
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_walkStartFrame = _vm->_events->getFrameCounter();
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_walkStartFrame += 60 / moveRate;
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calculateMoveAngle();
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// Get the difference
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int diffX = _destination.x - _position.x;
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int diffY = _destination.y - _position.y;
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int xSign = (diffX < 0) ? -1 : (diffX > 0 ? 1 : 0);
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int ySign = (diffY < 0) ? -1 : (diffY > 0 ? 1 : 0);
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diffX = ABS(diffX);
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diffY = ABS(diffY);
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if (diffX < diffY) {
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_minorDiff = diffX / 2;
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_majorDiff = diffY;
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} else {
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_minorDiff = diffY / 2;
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_majorDiff = diffX;
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}
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// Set the destination position
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_moveDelta = Common::Point(diffX, diffY);
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_moveSign = Common::Point(xSign, ySign);
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_changeCtr = 0;
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assert(diffX || diffY);
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}
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void Object::erase() {
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Screen &screen = *_vm->_screen;
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if (_visage.isLoaded() && !_oldBounds.isEmpty())
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screen.SHblitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
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}
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void Object::update() {
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Screen &screen = *_vm->_screen;
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if (_visage.isLoaded()) {
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if (isMoving()) {
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uint32 currTime = _vm->_events->getFrameCounter();
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if (_walkStartFrame <= currTime) {
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int moveRate = 10;
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int frameInc = 60 / moveRate;
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_walkStartFrame = currTime + frameInc;
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move();
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}
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}
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if (_isAnimating) {
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if (_frame < _visage.getFrameCount())
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_frame = changeFrame();
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else
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_finished = true;
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}
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// Get the new frame
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ObjectSurface s;
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_visage.getFrame(s, _frame);
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// Display the frame
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_oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.width(), _position.y + s.height());
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_oldBounds.translate(-s._centroid.x, -s._centroid.y);
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screen.SHtransBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top));
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}
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}
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int Object::changeFrame() {
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int frameNum = _frame;
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uint32 currentFrame = _vm->_events->getFrameCounter();
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if (_updateStartFrame <= currentFrame) {
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if (_numFrames > 0) {
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int v = 60 / _numFrames;
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_updateStartFrame = currentFrame + v;
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frameNum = getNewFrame();
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}
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}
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return frameNum;
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}
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int Object::getNewFrame() {
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int frameNum = _frame + _frameChange;
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if (_frameChange > 0) {
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if (frameNum > _visage.getFrameCount()) {
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frameNum = 1;
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}
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} else if (frameNum < 1) {
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frameNum = _visage.getFrameCount();
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}
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return frameNum;
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}
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void Object::calculateMoveAngle() {
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int xDiff = _destination.x - _position.x, yDiff = _position.y - _destination.y;
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if (!xDiff && !yDiff)
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_angle = 0;
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else if (!xDiff)
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_angle = (_destination.y >= _position.y) ? 180 : 0;
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else if (!yDiff)
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_angle = (_destination.x >= _position.x) ? 90 : 270;
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else {
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int result = (((xDiff * 100) / ((abs(xDiff) + abs(yDiff))) * 90) / 100);
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if (yDiff < 0)
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result = 180 - result;
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else if (xDiff < 0)
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result += 360;
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_angle = result;
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}
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}
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bool Object::isAnimEnded() const {
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return _finished;
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}
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bool Object::isMoving() const {
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return (_destination.x != 0) && (_destination != _position);
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}
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void Object::move() {
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Common::Point currPos = _position;
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Common::Point moveDiff(5, 3);
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int percent = 100;
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if (dontMove())
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return;
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if (_moveDelta.x >= _moveDelta.y) {
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int xAmount = _moveSign.x * moveDiff.x * percent / 100;
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if (!xAmount)
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xAmount = _moveSign.x;
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currPos.x += xAmount;
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int yAmount = ABS(_destination.y - currPos.y);
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int yChange = _majorDiff / ABS(xAmount);
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int ySign;
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if (!yChange)
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ySign = _moveSign.y;
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else {
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int v = yAmount / yChange;
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_changeCtr += yAmount % yChange;
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if (_changeCtr >= yChange) {
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++v;
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_changeCtr -= yChange;
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}
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ySign = _moveSign.y * v;
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}
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currPos.y += ySign;
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_majorDiff -= ABS(xAmount);
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} else {
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int yAmount = _moveSign.y * moveDiff.y * percent / 100;
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if (!yAmount)
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yAmount = _moveSign.y;
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currPos.y += yAmount;
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int xAmount = ABS(_destination.x - currPos.x);
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int xChange = _majorDiff / ABS(yAmount);
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int xSign;
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if (!xChange)
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xSign = _moveSign.x;
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else {
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int v = xAmount / xChange;
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_changeCtr += xAmount % xChange;
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if (_changeCtr >= xChange) {
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++v;
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_changeCtr -= xChange;
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}
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xSign = _moveSign.x * v;
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}
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currPos.x += xSign;
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_majorDiff -= ABS(yAmount);
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}
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_position = currPos;
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if (dontMove())
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_position = _destination;
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}
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bool Object::dontMove() const {
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return (_majorDiff <= 0);
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}
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void Object::endMove() {
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_position = _destination;
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}
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/*----------------------------------------------------------------*/
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bool Logo::show(ScalpelEngine *vm) {
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Events &events = *vm->_events;
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Logo *logo = new Logo(vm);
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bool interrupted = false;
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while (!logo->finished()) {
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logo->nextFrame();
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// Erase areas from previous frame, and update and re-draw objects
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for (int idx = 0; idx < 4; ++idx)
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logo->_objects[idx].erase();
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for (int idx = 0; idx < 4; ++idx)
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logo->_objects[idx].update();
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events.delay(10);
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events.setButtonState();
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++logo->_frameCounter;
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interrupted = vm->shouldQuit() || events.kbHit() || events._pressed || events.actionHit();
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if (interrupted) {
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// Keyboard, mouse, or action button pressed, so break out of logo display
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events.clearEvents();
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break;
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}
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}
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delete logo;
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return !interrupted;
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}
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Logo::Logo(ScalpelEngine *vm) : _vm(vm), _lib("sf3.rlb") {
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Object::_vm = vm;
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Visage::_tLib = &_lib;
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|
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_finished = false;
|
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|
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// Initialize counter
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_counter = 0;
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_frameCounter = 0;
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// Initialize wait frame counters
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_waitFrames = 0;
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_waitStartFrame = 0;
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// Initialize animation counters
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_animateObject = 0;
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_animateStartFrame = 0;
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_animateFrameDelay = 0;
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_animateFrames = nullptr;
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_animateFrame = 0;
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// Save a copy of the original palette
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_vm->_screen->getPalette(_originalPalette);
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// Set up the palettes
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Common::fill(&_palette1[0], &_palette1[Graphics::PALETTE_SIZE], 0);
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Common::fill(&_palette1[0], &_palette2[Graphics::PALETTE_SIZE], 0);
|
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Common::fill(&_palette1[0], &_palette3[Graphics::PALETTE_SIZE], 0);
|
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|
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_lib.getPalette(_palette1, 1111);
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_lib.getPalette(_palette1, 10);
|
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_lib.getPalette(_palette2, 1111);
|
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_lib.getPalette(_palette2, 1);
|
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_lib.getPalette(_palette3, 1111);
|
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_lib.getPalette(_palette3, 14);
|
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}
|
||||
|
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Logo::~Logo() {
|
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// Restore the original palette
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_vm->_screen->setPalette(_originalPalette);
|
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}
|
||||
|
||||
bool Logo::finished() const {
|
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return _finished;
|
||||
}
|
||||
|
||||
const AnimationFrame handFrames[] = {
|
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{ 1, 33, 91 }, { 2, 44, 124 }, { 3, 64, 153 }, { 4, 87, 174 },
|
||||
{ 5, 114, 191 }, { 6, 125, 184 }, { 7, 154, 187 }, { 8, 181, 182 },
|
||||
{ 9, 191, 167 }, { 10, 190, 150 }, { 11, 182, 139 }, { 11, 170, 130 },
|
||||
{ 11, 158, 121 }, { 0, 0, 0 }
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};
|
||||
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const AnimationFrame companyFrames[] = {
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{ 1, 155, 94 }, { 2, 155, 94 }, { 3, 155, 94 }, { 4, 155, 94 },
|
||||
{ 5, 155, 94 }, { 6, 155, 94 }, { 7, 155, 94 }, { 8, 155, 94 },
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{ 0, 0, 0 }
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};
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||||
|
||||
void Logo::nextFrame() {
|
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Screen &screen = *_vm->_screen;
|
||||
|
||||
if (_waitFrames) {
|
||||
uint32 currFrame = _frameCounter;
|
||||
if (currFrame - _waitStartFrame < _waitFrames) {
|
||||
return;
|
||||
}
|
||||
_waitStartFrame = 0;
|
||||
_waitFrames = 0;
|
||||
}
|
||||
|
||||
if (_animateFrames) {
|
||||
uint32 currFrame = _frameCounter;
|
||||
if (currFrame > _animateStartFrame + _animateFrameDelay) {
|
||||
AnimationFrame animationFrame = _animateFrames[_animateFrame];
|
||||
if (animationFrame.frame) {
|
||||
_objects[_animateObject]._frame = animationFrame.frame;
|
||||
_objects[_animateObject]._position = Common::Point(animationFrame.x, animationFrame.y);
|
||||
_animateStartFrame += _animateFrameDelay;
|
||||
_animateFrame++;
|
||||
} else {
|
||||
_animateObject = 0;
|
||||
_animateFrameDelay = 0;
|
||||
_animateFrames = nullptr;
|
||||
_animateStartFrame = 0;
|
||||
_animateFrame = 0;
|
||||
}
|
||||
}
|
||||
if (_animateFrames)
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_counter++) {
|
||||
case 0:
|
||||
// Load the background and fade it in
|
||||
loadBackground();
|
||||
fade(_palette1);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// First half of square, circle, and triangle arranging themselves
|
||||
_objects[0].setVisage(16, 1);
|
||||
_objects[0]._frame = 1;
|
||||
_objects[0]._position = Common::Point(169, 107);
|
||||
_objects[0]._numFrames = 7;
|
||||
_objects[0].setAnimMode(true);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// Keep waiting until first animation ends
|
||||
if (!_objects[0].isAnimEnded()) {
|
||||
--_counter;
|
||||
} else {
|
||||
// Start second half of the shapes animation
|
||||
_objects[0].setVisage(16, 2);
|
||||
_objects[0]._frame = 1;
|
||||
_objects[0]._numFrames = 11;
|
||||
_objects[0].setAnimMode(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// Keep waiting until second animation of shapes ordering themselves ends
|
||||
if (!_objects[0].isAnimEnded()) {
|
||||
--_counter;
|
||||
} else {
|
||||
// Fade out the background but keep the shapes visible
|
||||
fade(_palette2);
|
||||
screen._backBuffer1.clear();
|
||||
}
|
||||
waitFrames(10);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// Load the new palette
|
||||
byte palette[Graphics::PALETTE_SIZE];
|
||||
Common::copy(&_palette2[0], &_palette2[Graphics::PALETTE_SIZE], &palette[0]);
|
||||
_lib.getPalette(palette, 12);
|
||||
screen.clear();
|
||||
screen.setPalette(palette);
|
||||
|
||||
// Morph into the EA logo
|
||||
_objects[0].setVisage(12, 1);
|
||||
_objects[0]._frame = 1;
|
||||
_objects[0]._numFrames = 7;
|
||||
_objects[0].setAnimMode(true);
|
||||
_objects[0]._position = Common::Point(170, 142);
|
||||
_objects[0].setDestination(Common::Point(158, 71));
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// Wait until the logo has expanded upwards to form EA logo
|
||||
if (_objects[0].isMoving())
|
||||
--_counter;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
fade(_palette3, 40);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
// Show the 'Electronic Arts' company name
|
||||
_objects[1].setVisage(14, 1);
|
||||
_objects[1]._frame = 1;
|
||||
_objects[1]._position = Common::Point(152, 98);
|
||||
waitFrames(120);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
// Start sequence of positioning and size hand cursor in an arc
|
||||
_objects[2].setVisage(18, 1);
|
||||
startAnimation(2, 5, &handFrames[0]);
|
||||
break;
|
||||
|
||||
case 9:
|
||||
// Show a highlighting of the company name
|
||||
_objects[1].remove();
|
||||
_objects[2].erase();
|
||||
_objects[2].remove();
|
||||
_objects[3].setVisage(19, 1);
|
||||
startAnimation(3, 8, &companyFrames[0]);
|
||||
break;
|
||||
|
||||
case 10:
|
||||
waitFrames(180);
|
||||
break;
|
||||
|
||||
case 11:
|
||||
_finished = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Logo::waitFrames(uint frames) {
|
||||
_waitFrames = frames;
|
||||
_waitStartFrame = _frameCounter;
|
||||
}
|
||||
|
||||
void Logo::startAnimation(uint object, uint frameDelay, const AnimationFrame *frames) {
|
||||
_animateObject = object;
|
||||
_animateFrameDelay = frameDelay;
|
||||
_animateFrames = frames;
|
||||
_animateStartFrame = _frameCounter;
|
||||
_animateFrame = 1;
|
||||
|
||||
_objects[object]._frame = frames[0].frame;
|
||||
_objects[object]._position = Common::Point(frames[0].x, frames[0].y);
|
||||
}
|
||||
|
||||
void Logo::loadBackground() {
|
||||
Screen &screen = *_vm->_screen;
|
||||
|
||||
for (int idx = 0; idx < 4; ++idx) {
|
||||
// Get the portion of the screen
|
||||
Common::SeekableReadStream *stream = _lib.getResource(RES_BITMAP, 10, idx);
|
||||
|
||||
// Load it onto the surface
|
||||
Common::Point pt((idx / 2) * (SHERLOCK_SCREEN_WIDTH / 2), (idx % 2) * (SHERLOCK_SCREEN_HEIGHT / 2));
|
||||
for (int y = 0; y < (SHERLOCK_SCREEN_HEIGHT / 2); ++y, ++pt.y) {
|
||||
byte *pDest = (byte *)screen._backBuffer1.getBasePtr(pt.x, pt.y);
|
||||
stream->read(pDest, SHERLOCK_SCREEN_WIDTH / 2);
|
||||
}
|
||||
|
||||
// _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2));
|
||||
delete stream;
|
||||
}
|
||||
|
||||
// Default to a blank palette
|
||||
byte palette[Graphics::PALETTE_SIZE];
|
||||
Common::fill(&palette[0], &palette[Graphics::PALETTE_SIZE], 0);
|
||||
screen.setPalette(palette);
|
||||
|
||||
// Copy the surface to the screen
|
||||
screen.SHblitFrom(screen._backBuffer1);
|
||||
}
|
||||
|
||||
void Logo::fade(const byte palette[Graphics::PALETTE_SIZE], int step) {
|
||||
Events &events = *_vm->_events;
|
||||
Screen &screen = *_vm->_screen;
|
||||
byte startPalette[Graphics::PALETTE_SIZE];
|
||||
byte tempPalette[Graphics::PALETTE_SIZE];
|
||||
|
||||
screen.getPalette(startPalette);
|
||||
|
||||
for (int percent = 0; percent < 100; percent += step) {
|
||||
for (int palIndex = 0; palIndex < 256; ++palIndex) {
|
||||
const byte *pal1P = (const byte *)&startPalette[palIndex * 3];
|
||||
const byte *pal2P = (const byte *)&palette[palIndex * 3];
|
||||
byte *destP = &tempPalette[palIndex * 3];
|
||||
|
||||
for (int rgbIndex = 0; rgbIndex < 3; ++rgbIndex, ++pal1P, ++pal2P, ++destP) {
|
||||
*destP = (int)*pal1P + ((int)*pal2P - (int)*pal1P) * percent / 100;
|
||||
}
|
||||
}
|
||||
|
||||
screen.setPalette(tempPalette);
|
||||
events.wait(1);
|
||||
}
|
||||
|
||||
// Set final palette
|
||||
screen.setPalette(palette);
|
||||
}
|
||||
|
||||
} // end of namespace TsAGE
|
||||
} // end of namespace Scalpel
|
||||
} // end of namespace Sherlock
|
||||
249
engines/sherlock/scalpel/tsage/logo.h
Normal file
249
engines/sherlock/scalpel/tsage/logo.h
Normal file
@@ -0,0 +1,249 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SHERLOCK_SCALPEL_TSAGE_LOGO_H
|
||||
#define SHERLOCK_SCALPEL_TSAGE_LOGO_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
#include "common/file.h"
|
||||
#include "common/list.h"
|
||||
#include "common/str.h"
|
||||
#include "common/str-array.h"
|
||||
#include "common/util.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "sherlock/scalpel/tsage/resources.h"
|
||||
#include "sherlock/screen.h"
|
||||
|
||||
namespace Sherlock {
|
||||
namespace Scalpel {
|
||||
|
||||
class ScalpelEngine;
|
||||
|
||||
namespace TsAGE {
|
||||
|
||||
class ObjectSurface : public Surface {
|
||||
public:
|
||||
Common::Point _centroid;
|
||||
public:
|
||||
ObjectSurface() : Surface() {}
|
||||
~ObjectSurface() override {}
|
||||
};
|
||||
|
||||
class Visage {
|
||||
private:
|
||||
Common::SeekableReadStream *_stream;
|
||||
|
||||
/**
|
||||
* Translates a raw image resource into a graphics surface
|
||||
*/
|
||||
void surfaceFromRes(ObjectSurface &s);
|
||||
public:
|
||||
static TLib *_tLib;
|
||||
int _resNum;
|
||||
int _rlbNum;
|
||||
public:
|
||||
Visage();
|
||||
~Visage();
|
||||
|
||||
/**
|
||||
* Set the visage number
|
||||
*/
|
||||
void setVisage(int resNum, int rlbNum = 9999);
|
||||
|
||||
/**
|
||||
* Clear the visage
|
||||
*/
|
||||
void clear();
|
||||
|
||||
/**
|
||||
* Get a frame from the visage
|
||||
*/
|
||||
void getFrame(ObjectSurface &s, int frameNum);
|
||||
|
||||
/**
|
||||
* Return the number of frames
|
||||
*/
|
||||
int getFrameCount() const;
|
||||
|
||||
/**
|
||||
* Returns whether the visage is loaded
|
||||
*/
|
||||
bool isLoaded() const;
|
||||
};
|
||||
|
||||
class Object {
|
||||
private:
|
||||
Visage _visage;
|
||||
uint32 _updateStartFrame;
|
||||
bool _isAnimating;
|
||||
bool _finished;
|
||||
uint32 _walkStartFrame;
|
||||
int _angle;
|
||||
int _changeCtr;
|
||||
int _majorDiff, _minorDiff;
|
||||
Common::Point _moveDelta;
|
||||
Common::Point _moveSign;
|
||||
|
||||
/**
|
||||
* Return the next frame when the object is animating
|
||||
*/
|
||||
int changeFrame();
|
||||
|
||||
/**
|
||||
* Gets the next frame in the sequence
|
||||
*/
|
||||
int getNewFrame();
|
||||
|
||||
/**
|
||||
* Calculate the angle between the current position and a designated destination
|
||||
*/
|
||||
void calculateMoveAngle();
|
||||
|
||||
/**
|
||||
* Handle any object movement
|
||||
*/
|
||||
void move();
|
||||
|
||||
/**
|
||||
* Returns whether not to make any movement
|
||||
*/
|
||||
bool dontMove() const;
|
||||
|
||||
/**
|
||||
* Ends any current movement
|
||||
*/
|
||||
void endMove();
|
||||
public:
|
||||
static ScalpelEngine *_vm;
|
||||
Common::Point _position;
|
||||
Common::Point _destination;
|
||||
Common::Rect _oldBounds;
|
||||
int _frame;
|
||||
int _numFrames;
|
||||
int _frameChange;
|
||||
public:
|
||||
Object();
|
||||
|
||||
/**
|
||||
* Load the data for the object
|
||||
*/
|
||||
void setVisage(int visage, int strip);
|
||||
|
||||
/**
|
||||
* Sets whether the object is animating
|
||||
*/
|
||||
void setAnimMode(bool isAnimating);
|
||||
|
||||
/**
|
||||
* Starts an object moving to a given destination
|
||||
*/
|
||||
void setDestination(const Common::Point &pt);
|
||||
|
||||
/**
|
||||
* Returns true if an animation is ended
|
||||
*/
|
||||
bool isAnimEnded() const;
|
||||
|
||||
/**
|
||||
* Return true if object is moving
|
||||
*/
|
||||
bool isMoving() const;
|
||||
|
||||
/**
|
||||
* Erase the area the object was previously drawn at, by restoring the background
|
||||
*/
|
||||
void erase();
|
||||
|
||||
/**
|
||||
* Update the frame
|
||||
*/
|
||||
void update();
|
||||
|
||||
/**
|
||||
* Remove an object from being displayed
|
||||
*/
|
||||
void remove() { _visage.clear(); }
|
||||
};
|
||||
|
||||
struct AnimationFrame {
|
||||
int frame;
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
class Logo {
|
||||
private:
|
||||
ScalpelEngine *_vm;
|
||||
TLib _lib;
|
||||
int _counter, _frameCounter;
|
||||
bool _finished;
|
||||
byte _originalPalette[Graphics::PALETTE_SIZE];
|
||||
byte _palette1[Graphics::PALETTE_SIZE];
|
||||
byte _palette2[Graphics::PALETTE_SIZE];
|
||||
byte _palette3[Graphics::PALETTE_SIZE];
|
||||
Object _objects[4];
|
||||
uint _waitFrames;
|
||||
uint32 _waitStartFrame;
|
||||
int _animateObject;
|
||||
uint32 _animateStartFrame;
|
||||
uint _animateFrameDelay;
|
||||
const AnimationFrame *_animateFrames;
|
||||
uint _animateFrame;
|
||||
|
||||
Logo(ScalpelEngine *vm);
|
||||
~Logo();
|
||||
|
||||
void nextFrame();
|
||||
|
||||
bool finished() const;
|
||||
|
||||
/**
|
||||
* Wait for a number of frames. Note that the frame count in _events is
|
||||
* not the same as the number of calls to nextFrame().
|
||||
*/
|
||||
void waitFrames(uint frames);
|
||||
|
||||
/**
|
||||
* Start an animation sequence. Used for sequences that are described
|
||||
* one frame at a time because they do unusual things, or run at
|
||||
* unusual rates.
|
||||
*/
|
||||
void startAnimation(uint object, uint frameDelay, const AnimationFrame *frames);
|
||||
|
||||
/**
|
||||
* Load the background for the scene
|
||||
*/
|
||||
void loadBackground();
|
||||
|
||||
/**
|
||||
* Fade from the current palette to a new one
|
||||
*/
|
||||
void fade(const byte palette[Graphics::PALETTE_SIZE], int step = 6);
|
||||
public:
|
||||
static bool show(ScalpelEngine *vm);
|
||||
};
|
||||
|
||||
} // end of namespace TsAGE
|
||||
} // end of namespace Scalpel
|
||||
} // end of namespace Sherlock
|
||||
|
||||
#endif
|
||||
372
engines/sherlock/scalpel/tsage/resources.cpp
Normal file
372
engines/sherlock/scalpel/tsage/resources.cpp
Normal file
@@ -0,0 +1,372 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/stack.h"
|
||||
#include "sherlock/scalpel/tsage/resources.h"
|
||||
|
||||
namespace Sherlock {
|
||||
namespace Scalpel {
|
||||
namespace TsAGE {
|
||||
|
||||
static uint16 bitMasks[4] = {0x1ff, 0x3ff, 0x7ff, 0xfff};
|
||||
|
||||
uint16 BitReader::readToken() {
|
||||
assert((numBits >= 9) && (numBits <= 12));
|
||||
uint16 result = _remainder;
|
||||
int bitsLeft = numBits - _bitsLeft;
|
||||
int bitOffset = _bitsLeft;
|
||||
_bitsLeft = 0;
|
||||
|
||||
while (bitsLeft >= 0) {
|
||||
_remainder = readByte();
|
||||
result |= _remainder << bitOffset;
|
||||
bitsLeft -= 8;
|
||||
bitOffset += 8;
|
||||
}
|
||||
|
||||
_bitsLeft = -bitsLeft;
|
||||
_remainder >>= 8 - _bitsLeft;
|
||||
return result & bitMasks[numBits - 9];
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------*/
|
||||
|
||||
TLib::TLib(const Common::Path &filename) : _filename(filename) {
|
||||
|
||||
// If the resource strings list isn't yet loaded, load them
|
||||
if (_resStrings.size() == 0) {
|
||||
Common::File f;
|
||||
if (f.open("tsage.cfg")) {
|
||||
while (!f.eos()) {
|
||||
_resStrings.push_back(f.readLine());
|
||||
}
|
||||
f.close();
|
||||
}
|
||||
}
|
||||
|
||||
if (!_file.open(filename))
|
||||
error("Missing file %s", filename.toString().c_str());
|
||||
|
||||
loadIndex();
|
||||
}
|
||||
|
||||
TLib::~TLib() {
|
||||
_resStrings.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a section index from the given position in the file
|
||||
*/
|
||||
void TLib::loadSection(uint32 fileOffset) {
|
||||
_resources.clear();
|
||||
_file.seek(fileOffset);
|
||||
_sections.fileOffset = fileOffset;
|
||||
|
||||
loadSection(_file, _resources);
|
||||
}
|
||||
|
||||
struct DecodeReference {
|
||||
uint16 vWord;
|
||||
uint8 vByte;
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets a resource from the currently loaded section
|
||||
*/
|
||||
Common::SeekableReadStream *TLib::getResource(uint16 id, bool suppressErrors) {
|
||||
// Scan for an entry for the given Id
|
||||
ResourceEntry *re = nullptr;
|
||||
ResourceList::iterator iter;
|
||||
for (iter = _resources.begin(); iter != _resources.end(); ++iter) {
|
||||
if ((*iter).id == id) {
|
||||
re = &(*iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!re) {
|
||||
if (suppressErrors)
|
||||
return nullptr;
|
||||
error("Could not find resource Id #%d", id);
|
||||
}
|
||||
|
||||
if (!re->isCompressed) {
|
||||
// Read in the resource data and return it
|
||||
byte *dataP = (byte *)malloc(re->size);
|
||||
_file.seek(_sections.fileOffset + re->fileOffset);
|
||||
_file.read(dataP, re->size);
|
||||
|
||||
return new Common::MemoryReadStream(dataP, re->size, DisposeAfterUse::YES);
|
||||
}
|
||||
|
||||
/*
|
||||
* Decompress the data block
|
||||
*/
|
||||
|
||||
_file.seek(_sections.fileOffset + re->fileOffset);
|
||||
Common::ReadStream *compStream = _file.readStream(re->size);
|
||||
BitReader bitReader(*compStream);
|
||||
|
||||
byte *dataOut = (byte *)malloc(re->uncompressedSize);
|
||||
byte *destP = dataOut;
|
||||
uint bytesWritten = 0;
|
||||
|
||||
uint16 ctrCurrent = 0x102, ctrMax = 0x200;
|
||||
uint16 word_48050 = 0, currentToken = 0, word_48054 =0;
|
||||
byte byte_49068 = 0, byte_49069 = 0;
|
||||
|
||||
const uint tableSize = 0x1000;
|
||||
DecodeReference *table = (DecodeReference *)malloc(tableSize * sizeof(DecodeReference));
|
||||
if (!table)
|
||||
error("[TLib::getResource] Cannot allocate table buffer");
|
||||
|
||||
for (uint i = 0; i < tableSize; ++i) {
|
||||
table[i].vByte = table[i].vWord = 0;
|
||||
}
|
||||
Common::Stack<uint16> tokenList;
|
||||
|
||||
for (;;) {
|
||||
// Get the next decode token
|
||||
uint16 token = bitReader.readToken();
|
||||
|
||||
// Handle the token
|
||||
if (token == 0x101) {
|
||||
// End of compressed stream
|
||||
break;
|
||||
} else if (token == 0x100) {
|
||||
// Reset bit-rate
|
||||
bitReader.numBits = 9;
|
||||
ctrMax = 0x200;
|
||||
ctrCurrent = 0x102;
|
||||
|
||||
// Set variables with next token
|
||||
currentToken = word_48050 = bitReader.readToken();
|
||||
byte_49069 = byte_49068 = (byte)currentToken;
|
||||
|
||||
++bytesWritten;
|
||||
assert(bytesWritten <= re->uncompressedSize);
|
||||
*destP++ = byte_49069;
|
||||
} else {
|
||||
word_48054 = word_48050 = token;
|
||||
|
||||
if (token >= ctrCurrent) {
|
||||
word_48050 = currentToken;
|
||||
tokenList.push(byte_49068);
|
||||
}
|
||||
|
||||
while (word_48050 >= 0x100) {
|
||||
assert(word_48050 < 0x1000);
|
||||
tokenList.push(table[word_48050].vByte);
|
||||
word_48050 = table[word_48050].vWord;
|
||||
}
|
||||
|
||||
byte_49069 = byte_49068 = (byte)word_48050;
|
||||
tokenList.push(word_48050);
|
||||
|
||||
// Write out any cached tokens
|
||||
while (!tokenList.empty()) {
|
||||
++bytesWritten;
|
||||
assert(bytesWritten <= re->uncompressedSize);
|
||||
*destP++ = tokenList.pop();
|
||||
}
|
||||
|
||||
assert(ctrCurrent < 0x1000);
|
||||
table[ctrCurrent].vByte = byte_49069;
|
||||
table[ctrCurrent].vWord = currentToken;
|
||||
++ctrCurrent;
|
||||
|
||||
currentToken = word_48054;
|
||||
if ((ctrCurrent >= ctrMax) && (bitReader.numBits != 12)) {
|
||||
// Move to the next higher bit-rate
|
||||
++bitReader.numBits;
|
||||
ctrMax <<= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free(table);
|
||||
|
||||
assert(bytesWritten == re->uncompressedSize);
|
||||
delete compStream;
|
||||
return new Common::MemoryReadStream(dataOut, re->uncompressedSize, DisposeAfterUse::YES);
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the correct section and loads the specified resource within it
|
||||
*/
|
||||
Common::SeekableReadStream *TLib::getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors) {
|
||||
SectionList::iterator i = _sections.begin();
|
||||
while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum))
|
||||
++i;
|
||||
if (i == _sections.end()) {
|
||||
if (suppressErrors)
|
||||
return nullptr;
|
||||
error("Unknown resource type %d num %d", resType, resNum);
|
||||
}
|
||||
|
||||
loadSection((*i).fileOffset);
|
||||
|
||||
return getResource(rlbNum, suppressErrors);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the offset of the start of a resource in the resource file
|
||||
*/
|
||||
uint32 TLib::getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry) {
|
||||
// Find the correct section
|
||||
SectionList::iterator i = _sections.begin();
|
||||
while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum))
|
||||
++i;
|
||||
if (i == _sections.end()) {
|
||||
error("Unknown resource type %d num %d", resType, resNum);
|
||||
}
|
||||
|
||||
// Load in the section index
|
||||
loadSection((*i).fileOffset);
|
||||
|
||||
// Scan for an entry for the given Id
|
||||
ResourceEntry *re = nullptr;
|
||||
ResourceList::iterator iter;
|
||||
for (iter = _resources.begin(); iter != _resources.end(); ++iter) {
|
||||
if ((*iter).id == rlbNum) {
|
||||
re = &(*iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Throw an error if no resource was found, or the resource is compressed
|
||||
if (!re || re->isCompressed)
|
||||
error("Invalid resource Id #%d", rlbNum);
|
||||
|
||||
// Return the resource entry as well as the file offset
|
||||
entry = *re;
|
||||
return _sections.fileOffset + entry.fileOffset;
|
||||
}
|
||||
|
||||
void TLib::loadIndex() {
|
||||
uint16 resNum, configId, fileOffset;
|
||||
|
||||
// Load the root resources section
|
||||
loadSection(0);
|
||||
|
||||
// Get the single resource from it
|
||||
Common::SeekableReadStream *stream = getResource(0);
|
||||
|
||||
_sections.clear();
|
||||
|
||||
// Loop through reading the entries
|
||||
while ((resNum = stream->readUint16LE()) != 0xffff) {
|
||||
configId = stream->readUint16LE();
|
||||
fileOffset = stream->readUint16LE();
|
||||
|
||||
SectionEntry se;
|
||||
se.resNum = resNum;
|
||||
se.resType = (ResourceType)(configId & 0x1f);
|
||||
se.fileOffset = (((configId >> 5) & 0x7ff) << 16) | fileOffset;
|
||||
|
||||
_sections.push_back(se);
|
||||
}
|
||||
|
||||
delete stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the specified palette resource and returns it's data
|
||||
*
|
||||
* @paletteNum Specefies the palette number
|
||||
*/
|
||||
void TLib::getPalette(byte palette[Graphics::PALETTE_SIZE], int paletteNum) {
|
||||
// Get the specified palette
|
||||
Common::SeekableReadStream *stream = getResource(RES_PALETTE, paletteNum, 0, true);
|
||||
if (!stream)
|
||||
return;
|
||||
|
||||
int startNum = stream->readUint16LE();
|
||||
int numEntries = stream->readUint16LE();
|
||||
assert((startNum < 256) && ((startNum + numEntries) <= 256));
|
||||
stream->skip(2);
|
||||
|
||||
// Copy over the data
|
||||
stream->read(&palette[startNum * 3], numEntries * 3);
|
||||
|
||||
delete stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* Open up the given resource file using a passed file object. If the desired entry is found
|
||||
* in the index, return the index entry for it, and move the file to the start of the resource
|
||||
*/
|
||||
bool TLib::scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum,
|
||||
ResourceEntry &resEntry) {
|
||||
// Load the root section index
|
||||
ResourceList resList;
|
||||
loadSection(f, resList);
|
||||
|
||||
// Loop through the index for the desired entry
|
||||
ResourceList::iterator iter;
|
||||
for (iter = resList.begin(); iter != resList.end(); ++iter) {
|
||||
ResourceEntry &re = *iter;
|
||||
if (re.id == resNum) {
|
||||
// Found it, so exit
|
||||
resEntry = re;
|
||||
f.seek(re.fileOffset);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// No matching entry found
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner logic for decoding a section index into a passed resource list object
|
||||
*/
|
||||
void TLib::loadSection(Common::File &f, ResourceList &resources) {
|
||||
if (f.readUint32BE() != 0x544D492D)
|
||||
error("Data block is not valid Rlb data");
|
||||
|
||||
/*uint8 unknown1 = */f.readByte();
|
||||
uint16 numEntries = f.readByte();
|
||||
|
||||
for (uint i = 0; i < numEntries; ++i) {
|
||||
uint16 id = f.readUint16LE();
|
||||
uint16 size = f.readUint16LE();
|
||||
uint16 uncSize = f.readUint16LE();
|
||||
uint8 sizeHi = f.readByte();
|
||||
uint8 type = f.readByte() >> 5;
|
||||
assert(type <= 1);
|
||||
uint32 offset = f.readUint32LE();
|
||||
|
||||
ResourceEntry re;
|
||||
re.id = id;
|
||||
re.fileOffset = offset;
|
||||
re.isCompressed = type != 0;
|
||||
re.size = ((sizeHi & 0xF) << 16) | size;
|
||||
re.uncompressedSize = ((sizeHi & 0xF0) << 12) | uncSize;
|
||||
|
||||
resources.push_back(re);
|
||||
}
|
||||
}
|
||||
|
||||
} // end of namespace TsAGE
|
||||
} // end of namespace Scalpel
|
||||
} // end of namespace Sherlock
|
||||
138
engines/sherlock/scalpel/tsage/resources.h
Normal file
138
engines/sherlock/scalpel/tsage/resources.h
Normal file
@@ -0,0 +1,138 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
|
||||
#define SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
#include "common/file.h"
|
||||
#include "common/list.h"
|
||||
#include "common/str.h"
|
||||
#include "common/str-array.h"
|
||||
#include "common/util.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "sherlock/screen.h"
|
||||
|
||||
namespace Sherlock {
|
||||
namespace Scalpel {
|
||||
namespace TsAGE {
|
||||
|
||||
// Magic number used by original game to identify valid memory blocks
|
||||
const uint32 MEMORY_ENTRY_ID = 0xE11DA722;
|
||||
|
||||
const int MEMORY_POOL_SIZE = 1000;
|
||||
|
||||
enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE,
|
||||
RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS,
|
||||
RES_BITMAP, RES_SAVE, RES_SEQUENCE,
|
||||
// Return to Ringworld specific resource types
|
||||
RT17, RT18, RT19, RT20, RT21, RT22, RT23, RT24, RT25, RT26, RT27, RT28, RT29, RT30, RT31
|
||||
};
|
||||
|
||||
class SectionEntry {
|
||||
public:
|
||||
ResourceType resType;
|
||||
uint16 resNum;
|
||||
uint32 fileOffset;
|
||||
|
||||
SectionEntry() {
|
||||
resType = RES_LIBRARY;
|
||||
resNum = 0;
|
||||
fileOffset = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class ResourceEntry {
|
||||
public:
|
||||
uint16 id;
|
||||
bool isCompressed;
|
||||
uint32 fileOffset;
|
||||
uint32 size;
|
||||
uint32 uncompressedSize;
|
||||
|
||||
ResourceEntry() {
|
||||
id = 0;
|
||||
isCompressed = false;
|
||||
fileOffset = 0;
|
||||
size = 0;
|
||||
uncompressedSize = 0;
|
||||
}
|
||||
};
|
||||
|
||||
typedef Common::List<ResourceEntry> ResourceList;
|
||||
|
||||
class SectionList : public Common::List<SectionEntry> {
|
||||
public:
|
||||
uint32 fileOffset;
|
||||
|
||||
SectionList() {
|
||||
fileOffset = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class BitReader {
|
||||
private:
|
||||
Common::ReadStream &_stream;
|
||||
uint8 _remainder, _bitsLeft;
|
||||
byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); }
|
||||
public:
|
||||
BitReader(Common::ReadStream &s) : _stream(s) {
|
||||
numBits = 9;
|
||||
_remainder = 0;
|
||||
_bitsLeft = 0;
|
||||
}
|
||||
uint16 readToken();
|
||||
|
||||
int numBits;
|
||||
};
|
||||
|
||||
class TLib {
|
||||
private:
|
||||
Common::StringArray _resStrings;
|
||||
private:
|
||||
Common::File _file;
|
||||
Common::Path _filename;
|
||||
ResourceList _resources;
|
||||
SectionList _sections;
|
||||
|
||||
void loadSection(uint32 fileOffset);
|
||||
void loadIndex();
|
||||
|
||||
static bool scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum, ResourceEntry &resEntry);
|
||||
static void loadSection(Common::File &f, ResourceList &resources);
|
||||
public:
|
||||
TLib(const Common::Path &filename);
|
||||
~TLib();
|
||||
|
||||
const Common::Path &getFilename() { return _filename; }
|
||||
const SectionList &getSections() { return _sections; }
|
||||
Common::SeekableReadStream *getResource(uint16 id, bool suppressErrors = false);
|
||||
Common::SeekableReadStream *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false);
|
||||
uint32 getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry);
|
||||
void getPalette(byte palette[Graphics::PALETTE_SIZE], int paletteNum);
|
||||
};
|
||||
|
||||
} // end of namespace TsAGE
|
||||
} // end of namespace Scalpel
|
||||
} // end of namespace Sherlock
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user