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engines/sherlock/scalpel/scalpel_screen.h
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engines/sherlock/scalpel/scalpel_screen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_SCREEN_H
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#define SHERLOCK_SCALPEL_SCREEN_H
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#include "sherlock/screen.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Scalpel {
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class ScalpelScreen : public Screen {
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public:
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ScalpelScreen(SherlockEngine *vm);
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~ScalpelScreen() override {}
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/**
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* Draws a button for use in the inventory, talk, and examine dialogs.
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* ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
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*/
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void makeButton(const Common::Rect &bounds, const Common::Point &textPoint, const Common::String &buttonText, bool textContainsHotkey = true);
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void makeButton(const Common::Rect &bounds, int textX, const Common::String &buttonText, bool textContainsHotkey = true);
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/**
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* Prints an interface command with the first letter highlighted to indicate
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* what keyboard shortcut is associated with it
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* ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
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*/
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void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &buttonText, bool textContainsHotkey = true);
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/**
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* Draw a panel in the back buffer with a raised area effect around the edges
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*/
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void makePanel(const Common::Rect &r);
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/**
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* Draw a field in the back buffer with a raised area effect around the edges,
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* suitable for text input.
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*/
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void makeField(const Common::Rect &r);
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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