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engines/sherlock/scalpel/scalpel_debugger.cpp
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90
engines/sherlock/scalpel/scalpel_debugger.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sherlock/scalpel/scalpel_debugger.h"
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#include "sherlock/sherlock.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/aiff.h"
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namespace Sherlock {
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namespace Scalpel {
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ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) {
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registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie));
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registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio));
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}
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bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: 3do_playmovie <3do-movie-file>\n");
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return true;
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}
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// play gets postponed until debugger is closed
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Common::String filename = argv[1];
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_3doPlayMovieFile = filename;
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return cmdExit(0, nullptr);
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}
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bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: 3do_playaudio <3do-audio-file>\n");
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return true;
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}
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Common::File *file = new Common::File();
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if (!file->open(argv[1])) {
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debugPrintf("can not open specified audio file\n");
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delete file;
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return true;
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}
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Audio::AudioStream *testStream;
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Audio::SoundHandle testHandle;
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// Try to load the given file as AIFF/AIFC
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testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
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if (testStream) {
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream);
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_vm->_events->clearEvents();
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while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) {
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_vm->_events->pollEvents();
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g_system->delayMillis(10);
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if (_vm->_events->kbHit()) {
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break;
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}
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}
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debugPrintf("playing completed\n");
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g_system->getMixer()->stopHandle(testHandle);
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}
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return true;
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}
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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