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engines/sherlock/scalpel/scalpel_darts.h
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129
engines/sherlock/scalpel/scalpel_darts.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_DARTS_H
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#define SHERLOCK_SCALPEL_DARTS_H
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#include "sherlock/image_file.h"
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namespace Sherlock {
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namespace Scalpel {
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class ScalpelEngine;
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class Darts {
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private:
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ScalpelEngine *_vm;
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ImageFile *_dartImages;
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int _dartScore1, _dartScore2;
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int _roundNumber;
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int _level;
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int _computerPlayer;
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Common::String _opponent;
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bool _playerDartMode;
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int _roundScore;
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bool _oldDartButtons;
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/**
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* Load the graphics needed for the dart game
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*/
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void loadDarts();
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/**
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* Initializes the variables needed for the dart game
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*/
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void initDarts();
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/**
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* Frees the images used by the dart game
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*/
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void closeDarts();
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/**
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* Show the names of the people playing, Holmes and his opponent
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*/
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void showNames(int playerNum);
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/**
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* Show the player score and game status
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*/
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void showStatus(int playerNum);
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/**
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* Throws a single dart.
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* @param dartNum Dart number
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* @param computer 0 = Player, 1 = 1st player computer, 2 = 2nd player computer
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* @returns Score for what dart hit
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*/
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int throwDart(int dartNum, int computer);
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/**
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* Draw a dart moving towards the board
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*/
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void drawDartThrow(const Common::Point &pt);
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/**
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* Erases the power bars
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*/
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void erasePowerBars();
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/**
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* Show a gradually incrementing incrementing power that bar. If goToPower is provided, it will
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* increment to that power level ignoring all keyboard input (ie. for computer throws).
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* Otherwise, it will increment until either a key/mouse button is pressed, or it reaches the end
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*/
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int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical);
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/**
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* Returns true if a mouse button or key is pressed.
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*/
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int dartHit();
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/**
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* Return the score of the given location on the dart-board
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*/
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int dartScore(const Common::Point &pt);
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/**
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* Calculates where a computer player is trying to throw their dart, and choose the actual
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* point that was hit with some margin of error
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*/
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Common::Point getComputerDartDest(int playerNum);
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/**
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* Returns the center position for the area of the dartboard with a given number
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*/
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bool findNumberOnBoard(int aim, Common::Point &pt);
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public:
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Darts(ScalpelEngine *vm);
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/**
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* Main method for playing darts game
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*/
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void playDarts();
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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