Initial commit
This commit is contained in:
562
engines/sherlock/scalpel/scalpel_darts.cpp
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562
engines/sherlock/scalpel/scalpel_darts.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sherlock/scalpel/scalpel_darts.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "backends/keymapper/keymapper.h"
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namespace Sherlock {
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namespace Scalpel {
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enum {
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STATUS_INFO_X = 218,
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STATUS_INFO_Y = 53,
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DART_INFO_X = 218,
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DART_INFO_Y = 103,
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DARTBARHX = 35,
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DARTHORIZY = 190,
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DARTBARVX = 1,
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DARTHEIGHTY = 25,
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DARTBARSIZE = 150,
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DART_BAR_FORE = 8
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};
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enum {
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DART_COL_FORE = 5,
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PLAYER_COLOR = 11
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};
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#define OPPONENTS_COUNT 4
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const char *const OPPONENT_NAMES[OPPONENTS_COUNT] = {
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"Skipper", "Willy", "Micky", "Tom"
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};
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/*----------------------------------------------------------------*/
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Darts::Darts(ScalpelEngine *vm) : _vm(vm) {
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_dartImages = nullptr;
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_level = 0;
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_computerPlayer = 1;
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_playerDartMode = false;
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_dartScore1 = _dartScore2 = 0;
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_roundNumber = 0;
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_playerDartMode = false;
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_roundScore = 0;
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_oldDartButtons = false;
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}
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void Darts::playDarts() {
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Events &events = *_vm->_events;
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Screen &screen = *_vm->_screen;
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int playerNumber = 0;
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int lastDart;
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// Change the font
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int oldFont = screen.fontNumber();
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screen.setFont(2);
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loadDarts();
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initDarts();
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Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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keymapper->getKeymap("scalpel")->setEnabled(false);
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keymapper->getKeymap("scalpel-quit")->setEnabled(false);
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keymapper->getKeymap("scalpel-darts")->setEnabled(true);
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bool done = false;
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do {
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int score, roundStartScore;
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roundStartScore = score = playerNumber == 0 ? _dartScore1 : _dartScore2;
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// Show player details
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showNames(playerNumber);
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showStatus(playerNumber);
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_roundScore = 0;
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if (_vm->shouldQuit())
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return;
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for (int idx = 0; idx < 3; ++idx) {
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// Throw a single dart
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if (_computerPlayer == 1)
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lastDart = throwDart(idx + 1, playerNumber * 2);
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else if (_computerPlayer == 2)
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lastDart = throwDart(idx + 1, playerNumber + 1);
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else
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lastDart = throwDart(idx + 1, 0);
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score -= lastDart;
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_roundScore += lastDart;
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screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
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Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", idx + 1);
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Scored %d points", lastDart);
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if (score != 0 && playerNumber == 0)
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), DART_COL_FORE, "Press a key");
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if (score == 0) {
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// Some-one has won
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 20), PLAYER_COLOR, "GAME OVER!");
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if (playerNumber == 0) {
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "Holmes Wins!");
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if (_level < OPPONENTS_COUNT)
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_vm->setFlagsDirect(318 + _level);
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} else {
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 30), PLAYER_COLOR, "%s Wins!", _opponent.c_str());
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}
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 40), DART_COL_FORE, "Press a key");
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idx = 10;
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done = true;
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} else if (score < 0) {
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 20), PLAYER_COLOR, "BUSTED!");
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idx = 10;
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score = roundStartScore;
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}
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if (playerNumber == 0)
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_dartScore1 = score;
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else
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_dartScore2 = score;
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showStatus(playerNumber);
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events.clearKeyboard();
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if ((playerNumber == 0 && _computerPlayer == 1) || _computerPlayer == 0 || done) {
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int dartKey;
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while (!(dartKey = dartHit()) && !_vm->shouldQuit())
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events.delay(10);
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if (dartKey == kActionScalpelDartsExit) {
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idx = 10;
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done = true;
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}
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} else {
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events.wait(20);
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}
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screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
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Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
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}
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playerNumber ^= 1;
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if (!playerNumber)
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++_roundNumber;
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done |= _vm->shouldQuit();
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if (!done) {
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screen._backBuffer2.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
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screen._backBuffer1.SHblitFrom(screen._backBuffer2);
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screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
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}
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} while (!done);
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closeDarts();
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screen.fadeToBlack();
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keymapper->getKeymap("scalpel-darts")->setEnabled(false);
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keymapper->getKeymap("scalpel")->setEnabled(true);
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keymapper->getKeymap("scalpel-quit")->setEnabled(true);
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// Restore font
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screen.setFont(oldFont);
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}
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void Darts::loadDarts() {
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Screen &screen = *_vm->_screen;
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_dartImages = new ImageFile("darts.vgs");
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screen.setPalette(_dartImages->_palette);
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screen._backBuffer1.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
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screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
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}
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void Darts::initDarts() {
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_dartScore1 = _dartScore2 = 301;
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_roundNumber = 1;
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if (_level == 9) {
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// No computer players
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_computerPlayer = 0;
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_level = 0;
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} else if (_level == 8) {
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_level = _vm->getRandomNumber(3);
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_computerPlayer = 2;
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} else {
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// Check flags for opponents
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for (int idx = 0; idx < OPPONENTS_COUNT; ++idx) {
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if (_vm->readFlags(314 + idx))
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_level = idx;
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}
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}
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_opponent = OPPONENT_NAMES[_level];
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}
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void Darts::closeDarts() {
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delete _dartImages;
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_dartImages = nullptr;
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}
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void Darts::showNames(int playerNum) {
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Screen &screen = *_vm->_screen;
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byte color = playerNum == 0 ? PLAYER_COLOR : DART_COL_FORE;
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// Print Holmes first
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if (playerNum == 0)
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screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), PLAYER_COLOR + 3, "Holmes");
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else
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screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y), color, "Holmes");
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screen._backBuffer1.fillRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10,
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STATUS_INFO_X + 31, STATUS_INFO_Y + 12), color);
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screen.slamArea(STATUS_INFO_X, STATUS_INFO_Y + 10, 31, 12);
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// Second player
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color = playerNum == 1 ? PLAYER_COLOR : DART_COL_FORE;
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if (playerNum != 0)
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screen.print(Common::Point(STATUS_INFO_X + 50, STATUS_INFO_Y), PLAYER_COLOR + 3,
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"%s", _opponent.c_str());
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else
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screen.print(Common::Point(STATUS_INFO_X + 50, STATUS_INFO_Y), color,
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"%s", _opponent.c_str());
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screen._backBuffer1.fillRect(Common::Rect(STATUS_INFO_X + 50, STATUS_INFO_Y + 10,
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STATUS_INFO_X + 81, STATUS_INFO_Y + 12), color);
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screen.slamArea(STATUS_INFO_X + 50, STATUS_INFO_Y + 10, 81, 12);
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// Make a copy of the back buffer to the secondary one
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screen._backBuffer2.SHblitFrom(screen._backBuffer1);
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}
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void Darts::showStatus(int playerNum) {
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Screen &screen = *_vm->_screen;
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byte color;
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// Copy scoring screen from secondary back buffer. This will erase any previously displayed status/score info
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screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
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Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
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color = (playerNum == 0) ? PLAYER_COLOR : DART_COL_FORE;
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screen.print(Common::Point(STATUS_INFO_X + 6, STATUS_INFO_Y + 13), color, "%d", _dartScore1);
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color = (playerNum == 1) ? PLAYER_COLOR : DART_COL_FORE;
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screen.print(Common::Point(STATUS_INFO_X + 56, STATUS_INFO_Y + 13), color, "%d", _dartScore2);
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screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 25), PLAYER_COLOR, "Round: %d", _roundNumber);
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screen.print(Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 35), PLAYER_COLOR, "Turn Total: %d", _roundScore);
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screen.slamRect(Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
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}
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int Darts::throwDart(int dartNum, int computer) {
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Events &events = *_vm->_events;
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Screen &screen = *_vm->_screen;
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Common::Point targetNum;
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int width, height;
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events.clearKeyboard();
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erasePowerBars();
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", dartNum);
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if (!computer) {
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Hit a key");
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screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 18), DART_COL_FORE, "to start");
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}
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if (!computer) {
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while (!_vm->shouldQuit() && !dartHit())
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;
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} else {
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events.delay(10);
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}
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if (_vm->shouldQuit())
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return 0;
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screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
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Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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screen.slamRect(Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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// If it's a computer player, choose a dart destination
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if (computer)
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targetNum = getComputerDartDest(computer - 1);
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width = doPowerBar(Common::Point(DARTBARHX, DARTHORIZY), DART_BAR_FORE, targetNum.x, false);
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height = 101 - doPowerBar(Common::Point(DARTBARVX, DARTHEIGHTY), DART_BAR_FORE, targetNum.y, true);
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// For human players, slight y adjustment
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if (computer == 0)
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height += 2;
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// Copy the bars to the secondary back buffer so that they remain fixed at their selected values
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// whilst the dart is being animated at being thrown at the board
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screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1),
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Common::Rect(DARTBARHX - 1, DARTHORIZY - 1, DARTBARHX + DARTBARSIZE + 3, DARTHORIZY + 10));
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screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1),
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Common::Rect(DARTBARVX - 1, DARTHEIGHTY - 1, DARTBARVX + 11, DARTHEIGHTY + DARTBARSIZE + 3));
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// Convert height and width to relative range of -50 to 50, where 0,0 is the exact centre of the board
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height -= 50;
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width -= 50;
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Common::Point dartPos(111 + width * 2, 99 + height * 2);
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drawDartThrow(dartPos);
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return dartScore(dartPos);
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}
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void Darts::drawDartThrow(const Common::Point &pt) {
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Events &events = *_vm->_events;
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Screen &screen = *_vm->_screen;
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Common::Point pos(pt.x, pt.y + 2);
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Common::Rect oldDrawBounds;
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int delta = 9;
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for (int idx = 4; idx < 23; ++idx) {
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ImageFrame &frame = (*_dartImages)[idx];
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// Adjust draw position for animating dart
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if (idx < 13)
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pos.y -= delta--;
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else if (idx == 13)
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delta = 1;
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else
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pos.y += delta++;
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// Draw the dart
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Common::Point drawPos(pos.x - frame._width / 2, pos.y - frame._height);
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screen._backBuffer1.SHtransBlitFrom(frame, drawPos);
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screen.slamArea(drawPos.x, drawPos.y, frame._width, frame._height);
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// Handle erasing old dart frame area
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if (!oldDrawBounds.isEmpty())
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screen.slamRect(oldDrawBounds);
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oldDrawBounds = Common::Rect(drawPos.x, drawPos.y, drawPos.x + frame._width, drawPos.y + frame._height);
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screen._backBuffer1.SHblitFrom(screen._backBuffer2, drawPos, oldDrawBounds);
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events.wait(2);
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}
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// Draw dart in final "stuck to board" form
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screen._backBuffer1.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
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screen._backBuffer2.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
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screen.slamRect(oldDrawBounds);
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}
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void Darts::erasePowerBars() {
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Screen &screen = *_vm->_screen;
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screen._backBuffer1.fillRect(Common::Rect(DARTBARHX, DARTHORIZY, DARTBARHX + DARTBARSIZE, DARTHORIZY + 10), BLACK);
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screen._backBuffer1.fillRect(Common::Rect(DARTBARVX, DARTHEIGHTY, DARTBARVX + 10, DARTHEIGHTY + DARTBARSIZE), BLACK);
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screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1));
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screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1));
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screen.slamArea(DARTBARHX - 1, DARTHORIZY - 1, DARTBARSIZE + 3, 11);
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screen.slamArea(DARTBARVX - 1, DARTHEIGHTY - 1, 11, DARTBARSIZE + 3);
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}
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int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical) {
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Events &events = *_vm->_events;
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Screen &screen = *_vm->_screen;
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bool done;
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int idx = 0;
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events.clearEvents();
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events.delay(100);
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// Display loop
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do {
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done = _vm->shouldQuit() || idx >= DARTBARSIZE;
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if (idx == (goToPower - 1))
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// Reached target power for a computer player
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done = true;
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else if (goToPower == 0) {
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// Check for press
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if (dartHit())
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done = true;
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}
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if (isVertical) {
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screen._backBuffer1.hLine(pt.x, pt.y + DARTBARSIZE - 1 - idx, pt.x + 8, color);
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screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1));
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screen.slamArea(pt.x, pt.y + DARTBARSIZE - 1 - idx, 8, 2);
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} else {
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screen._backBuffer1.vLine(pt.x + idx, pt.y, pt.y + 8, color);
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screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1));
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screen.slamArea(pt.x + idx, pt.y, 1, 8);
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}
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||||
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if (!(idx % 8))
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events.wait(1);
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||||
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++idx;
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||||
} while (!done);
|
||||
|
||||
return MIN(idx * 100 / DARTBARSIZE, 100);
|
||||
}
|
||||
|
||||
int Darts::dartHit() {
|
||||
Events &events = *_vm->_events;
|
||||
|
||||
// Process pending events
|
||||
events.pollEvents();
|
||||
|
||||
if (events.actionHit()) {
|
||||
// Action was pressed, so return it
|
||||
Common::CustomEventType action = events.getAction();
|
||||
return action;
|
||||
}
|
||||
|
||||
if (events.kbHit()) {
|
||||
// Key was pressed, so return it
|
||||
Common::KeyState keyState = events.getKey();
|
||||
return keyState.keycode;
|
||||
}
|
||||
|
||||
_oldDartButtons = events._pressed;
|
||||
events.setButtonState();
|
||||
|
||||
// Only return true if the mouse button is newly pressed
|
||||
return (events._pressed && !_oldDartButtons) ? 1 : 0;
|
||||
}
|
||||
|
||||
int Darts::dartScore(const Common::Point &pt) {
|
||||
Common::Point pos(pt.x - 37, pt.y - 33);
|
||||
Graphics::Surface &scoreImg = (*_dartImages)[1]._frame;
|
||||
|
||||
if (pos.x < 0 || pos.y < 0 || pos.x >= scoreImg.w || pos.y >= scoreImg.h)
|
||||
// Not on the board
|
||||
return 0;
|
||||
|
||||
// On board, so get the score from the pixel at that position
|
||||
int score = *(const byte *)scoreImg.getBasePtr(pos.x, pos.y);
|
||||
return score;
|
||||
}
|
||||
|
||||
Common::Point Darts::getComputerDartDest(int playerNum) {
|
||||
Common::Point target;
|
||||
int score = playerNum == 0 ? _dartScore1 : _dartScore2;
|
||||
|
||||
if (score > 50) {
|
||||
// Aim for the bullseye
|
||||
target.x = target.y = 76;
|
||||
|
||||
if (_level <= 1 && _vm->getRandomNumber(1) == 1) {
|
||||
// Introduce margin of error
|
||||
target.x += _vm->getRandomNumber(21) - 10;
|
||||
target.y += _vm->getRandomNumber(21) - 10;
|
||||
}
|
||||
} else {
|
||||
int aim = score;
|
||||
|
||||
bool done;
|
||||
Common::Point pt;
|
||||
do {
|
||||
done = findNumberOnBoard(aim, pt);
|
||||
--aim;
|
||||
} while (!done);
|
||||
|
||||
target.x = 75 + ((pt.x - 75) * 20 / 27);
|
||||
target.y = 75 + ((pt.y - 75) * 2 / 3);
|
||||
}
|
||||
|
||||
// Pick a level of accuracy. The higher the level, the more accurate their throw will be
|
||||
int accuracy = _vm->getRandomNumber(10) + _level * 2;
|
||||
|
||||
if (accuracy <= 2) {
|
||||
target.x += _vm->getRandomNumber(71) - 35;
|
||||
target.y += _vm->getRandomNumber(71) - 35;
|
||||
} else if (accuracy <= 4) {
|
||||
target.x += _vm->getRandomNumber(51) - 25;
|
||||
target.y += _vm->getRandomNumber(51) - 25;
|
||||
} else if (accuracy <= 6) {
|
||||
target.x += _vm->getRandomNumber(31) - 15;
|
||||
target.y += _vm->getRandomNumber(31) - 15;
|
||||
} else if (accuracy <= 8) {
|
||||
target.x += _vm->getRandomNumber(21) - 10;
|
||||
target.y += _vm->getRandomNumber(21) - 10;
|
||||
} else if (accuracy <= 10) {
|
||||
target.x += _vm->getRandomNumber(11) - 5;
|
||||
target.y += _vm->getRandomNumber(11) - 5;
|
||||
}
|
||||
|
||||
if (target.x < 1)
|
||||
target.x = 1;
|
||||
if (target.y < 1)
|
||||
target.y = 1;
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
bool Darts::findNumberOnBoard(int aim, Common::Point &pt) {
|
||||
ImageFrame &board = (*_dartImages)[1];
|
||||
|
||||
// Scan board image for the special "center" pixels
|
||||
bool done = false;
|
||||
for (int yp = 0; yp < 132 && !done; ++yp) {
|
||||
const byte *srcP = (const byte *)board._frame.getBasePtr(0, yp);
|
||||
for (int xp = 0; xp < 147 && !done; ++xp, ++srcP) {
|
||||
int score = *srcP;
|
||||
|
||||
// Check for match
|
||||
if (score == aim) {
|
||||
done = true;
|
||||
|
||||
// Aim at non-double/triple numbers where possible
|
||||
if (aim < 21) {
|
||||
pt.x = xp + 5;
|
||||
pt.y = yp + 5;
|
||||
|
||||
score = *(const byte *)board._frame.getBasePtr(xp + 10, yp + 10);
|
||||
if (score != aim)
|
||||
// Not aiming at non-double/triple number yet
|
||||
done = false;
|
||||
} else {
|
||||
// Aiming at a double or triple
|
||||
pt.x = xp + 3;
|
||||
pt.y = yp + 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (aim == 3)
|
||||
pt.x += 15;
|
||||
pt.y = 132 - pt.y;
|
||||
|
||||
return done;
|
||||
}
|
||||
|
||||
} // End of namespace Scalpel
|
||||
|
||||
} // End of namespace Sherlock
|
||||
Reference in New Issue
Block a user