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engines/sherlock/scalpel/scalpel.h
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159
engines/sherlock/scalpel/scalpel.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_H
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#define SHERLOCK_SCALPEL_H
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#include "sherlock/sherlock.h"
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#include "sherlock/scalpel/scalpel_darts.h"
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namespace Sherlock {
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namespace Scalpel {
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extern uint BUTTON_TOP;
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extern uint BUTTON_MIDDLE;
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extern uint BUTTON_BOTTOM;
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extern uint COMMAND_FOREGROUND;
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extern uint COMMAND_HIGHLIGHTED;
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extern uint COMMAND_NULL;
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extern uint INFO_FOREGROUND;
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extern uint INFO_BACKGROUND;
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extern uint INV_FOREGROUND;
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extern uint INV_BACKGROUND;
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extern uint PEN_COLOR;
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extern uint INFO_BLACK;
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extern uint BORDER_COLOR;
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extern uint COMMAND_BACKGROUND;
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extern uint BUTTON_BACKGROUND;
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extern uint TALK_FOREGROUND;
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extern uint TALK_NULL;
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class ScalpelEngine : public SherlockEngine {
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private:
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Darts *_darts;
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int _mapResult;
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/**
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* Initialize graphics mode
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*/
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void setupGraphics();
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/**
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* Show the 3DO splash screen
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*/
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bool show3DOSplash();
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/**
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* Show the starting city cutscene which shows the game title
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*/
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bool showCityCutscene();
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bool showCityCutscene3DO();
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/**
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* Show the back alley where the initial murder takes place
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*/
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bool showAlleyCutscene();
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bool showAlleyCutscene3DO();
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/**
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* Show the Baker Street outside cutscene
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*/
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bool showStreetCutscene();
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bool showStreetCutscene3DO();
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/**
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* Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits
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*/
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bool showOfficeCutscene();
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bool showOfficeCutscene3DO();
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/**
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* Show the game credits
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*/
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bool scrollCredits();
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/**
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* Load the default inventory for the game, which includes both the initial active inventory,
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* as well as special pending inventory items which can appear automatically in the player's
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* inventory once given required flags are set
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*/
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void loadInventory();
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/**
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* Transition to show an image
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*/
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void showLBV(const Common::Path &filename);
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protected:
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/**
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* Game initialization
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*/
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void initialize() override;
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/**
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* Show the opening sequence
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*/
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void showOpening() override;
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/**
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* Starting a scene within the game
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*/
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void startScene() override;
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public:
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ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
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~ScalpelEngine() override;
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/**
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* Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it
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*/
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void eraseBrumwellMirror();
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/**
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* Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room)
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*/
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void doBrumwellMirror();
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/**
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* This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
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*/
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void flushBrumwellMirror();
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/**
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* Show the ScummVM restore savegame dialog
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*/
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void showScummVMSaveDialog();
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/**
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* Show the ScummVM restore savegame dialog
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*/
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void showScummVMRestoreDialog();
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/**
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* Play back a 3do movie
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*/
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bool play3doMovie(const Common::Path &filename, const Common::Point &pos, bool isPortrait = false);
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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