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engines/sherlock/debugger.cpp
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185
engines/sherlock/debugger.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sherlock/debugger.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/music.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/scalpel/scalpel_debugger.h"
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#include "sherlock/tattoo/tattoo_debugger.h"
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#include "common/str-array.h"
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namespace Sherlock {
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Debugger *Debugger::init(SherlockEngine *vm) {
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if (vm->getGameID() == GType_RoseTattoo)
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return new Tattoo::TattooDebugger(vm);
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else
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return new Scalpel::ScalpelDebugger(vm);
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}
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Debugger::Debugger(SherlockEngine *vm) : GUI::Debugger(), _vm(vm) {
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_showAllLocations = LOC_DISABLED;
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registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
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registerCmd("scene", WRAP_METHOD(Debugger, cmdScene));
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registerCmd("song", WRAP_METHOD(Debugger, cmdSong));
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registerCmd("songs", WRAP_METHOD(Debugger, cmdListSongs));
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registerCmd("listfiles", WRAP_METHOD(Debugger, cmdListFiles));
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registerCmd("dumpfile", WRAP_METHOD(Debugger, cmdDumpFile));
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registerCmd("locations", WRAP_METHOD(Debugger, cmdLocations));
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registerCmd("flag", WRAP_METHOD(Debugger, cmdFlag));
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}
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void Debugger::postEnter() {
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if (!_3doPlayMovieFile.empty()) {
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static_cast<Scalpel::ScalpelEngine *>(_vm)->play3doMovie(_3doPlayMovieFile, Common::Point(0, 0));
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_3doPlayMovieFile.clear();
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}
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GUI::Debugger::postEnter();
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}
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int Debugger::strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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bool Debugger::cmdScene(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: scene <room>\n");
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return true;
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} else {
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_vm->_scene->_goToScene = strToInt(argv[1]);
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return false;
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}
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}
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bool Debugger::cmdSong(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: song <name>\n");
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return true;
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}
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Common::StringArray songs;
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_vm->_music->getSongNames(songs);
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for (uint i = 0; i < songs.size(); i++) {
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if (songs[i].equalsIgnoreCase(argv[1])) {
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_vm->_music->loadSong(songs[i]);
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return false;
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}
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}
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debugPrintf("Invalid song. Use the 'songs' command to see which ones are available.\n");
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return true;
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}
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bool Debugger::cmdListSongs(int argc, const char **argv) {
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Common::StringArray songs;
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_vm->_music->getSongNames(songs);
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debugPrintColumns(songs);
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return true;
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}
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bool Debugger::cmdListFiles(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: listfiles <resource file>\n");
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return true;
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}
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Common::StringArray files;
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_vm->_res->getResourceNames(Common::Path(argv[1]), files);
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debugPrintColumns(files);
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return true;
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}
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bool Debugger::cmdDumpFile(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: dumpfile <resource name>\n");
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return true;
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}
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Common::SeekableReadStream *s = _vm->_res->load(argv[1]);
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if (!s) {
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debugPrintf("Invalid resource.\n");
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return true;
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}
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byte *buffer = new byte[s->size()];
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s->read(buffer, s->size());
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Common::DumpFile dumpFile;
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dumpFile.open(argv[1]);
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dumpFile.write(buffer, s->size());
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dumpFile.flush();
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dumpFile.close();
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delete[] buffer;
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debugPrintf("Resource %s has been dumped to disk.\n", argv[1]);
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return true;
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}
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bool Debugger::cmdLocations(int argc, const char **argv) {
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_showAllLocations = LOC_REFRESH;
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debugPrintf("Now showing all map locations\n");
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return false;
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}
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bool Debugger::cmdFlag(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("Format: flag <number> [set | clear | toggle]\n");
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} else {
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int flagNum = strToInt(argv[1]);
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if (argc == 2) {
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debugPrintf("Flag %d is %s\n", flagNum, _vm->_flags[flagNum] ? "Set" : "Clear");
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} else {
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if (!strcmp(argv[2], "set"))
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_vm->_flags[flagNum] = true;
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else if (!strcmp(argv[2], "clear"))
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_vm->_flags[flagNum] = false;
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else if (!strcmp(argv[2], "toggle"))
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_vm->_flags[flagNum] = !_vm->_flags[flagNum];
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debugPrintf("Flag %d is now %s\n", flagNum, _vm->_flags[flagNum] ? "Set" : "Clear");
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}
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}
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return true;
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}
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} // End of namespace Sherlock
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