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engines/scumm/scumm_v4.h
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79
engines/scumm/scumm_v4.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_SCRIPT_V4_H
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#define SCUMM_SCRIPT_V4_H
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#include "scumm/scumm_v5.h"
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namespace Scumm {
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/**
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* Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
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*/
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class ScummEngine_v4 : public ScummEngine_v5 {
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friend class ScummEngine_v5;
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public:
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ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
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void resetScumm() override;
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// Used by MacGui
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void clearSeriesIQPoints();
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void updateIQPoints();
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protected:
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const byte _GUIPalette[13] = {0x00, 0x01, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x03, 0x01, 0x00, 0x01, 0x0B, 0x09};
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const byte _GUIPaletteCGA[13] = {0x00, 0x03, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x0F, 0x03, 0x00, 0x0B, 0x0B, 0x05};
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void setupOpcodes() override;
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int readResTypeList(ResType type) override;
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void readIndexFile() override;
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void loadCharset(int no) override;
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void resetRoomObjects() override;
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void readMAXS(int blockSize) override;
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void readGlobalObjects() override;
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void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL) override;
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void saveVars();
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void loadVars();
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void saveIQPoints(const byte *ptr, int size);
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void loadIQPoints(byte *ptr, int size);
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int getBannerColor(int bannerId) override;
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void setUpMainMenuControls() override;
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/* Version 4 script opcodes */
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void o4_ifState();
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void o4_ifNotState();
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void o4_oldRoomEffect();
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void o4_pickupObject();
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void o4_saveLoadGame();
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void o4_saveLoadVars();
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};
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} // End of namespace Scumm
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#endif
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