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engines/scumm/players/player_v2a.h
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72
engines/scumm/players/player_v2a.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_PLAYERS_PLAYER_V2A_H
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#define SCUMM_PLAYERS_PLAYER_V2A_H
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#include "common/scummsys.h"
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#include "scumm/music.h"
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#include "scumm/players/player_mod.h"
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class Mixer;
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namespace Scumm {
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class ScummEngine;
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class V2A_Sound;
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/**
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* Scumm V2 Amiga sound/music driver.
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*/
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class Player_V2A : public MusicEngine {
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public:
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Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer);
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~Player_V2A() override;
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void setMusicVolume(int vol) override;
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void startSound(int sound) override;
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void stopSound(int sound) override;
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void stopAllSounds() override;
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int getMusicTimer() override;
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int getSoundStatus(int sound) const override;
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private:
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enum {
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V2A_MAXSLOTS = 8
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};
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struct soundSlot {
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int id;
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V2A_Sound *sound;
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};
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ScummEngine *_vm;
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Player_MOD *_mod;
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soundSlot _slot[V2A_MAXSLOTS];
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int getSoundSlot(int id = 0) const;
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static void update_proc(void *param);
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void updateSound();
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};
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} // End of namespace Scumm
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#endif
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