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engines/scumm/players/player_mod.cpp
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233
engines/scumm/players/player_mod.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/players/player_mod.h"
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#include "audio/mixer.h"
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#include "audio/rate.h"
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#include "audio/decoders/raw.h"
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namespace Scumm {
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Player_MOD::Player_MOD(Audio::Mixer *mixer)
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: _mixer(mixer), _sampleRate(mixer->getOutputRate()) {
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int i;
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_mixamt = 0;
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_mixpos = 0;
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for (i = 0; i < MOD_MAXCHANS; i++) {
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_channels[i].id = 0;
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_channels[i].vol = 0;
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_channels[i].freq = 0;
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_channels[i].input = nullptr;
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_channels[i].ctr = 0;
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_channels[i].pos = 0;
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}
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_playproc = nullptr;
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_playparam = nullptr;
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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Player_MOD::~Player_MOD() {
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_mixer->stopHandle(_soundHandle);
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for (int i = 0; i < MOD_MAXCHANS; i++) {
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if (!_channels[i].id)
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continue;
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delete _channels[i].input;
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}
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}
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void Player_MOD::setMusicVolume(int vol) {
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_maxvol = vol;
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}
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void Player_MOD::setUpdateProc(ModUpdateProc *proc, void *param, int freq) {
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Common::StackLock lock(_mutex);
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_playproc = proc;
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_playparam = param;
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_mixamt = _sampleRate / freq;
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}
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void Player_MOD::clearUpdateProc() {
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Common::StackLock lock(_mutex);
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_playproc = nullptr;
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_playparam = nullptr;
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_mixamt = 0;
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}
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void Player_MOD::startChannel(int id, void *data, int size, int rate, uint8 vol, int loopStart, int loopEnd, int8 pan) {
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int i;
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if (id == 0)
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error("player_mod - attempted to start channel id 0");
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Common::StackLock lock(_mutex);
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for (i = 0; i < MOD_MAXCHANS; i++) {
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if (!_channels[i].id)
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break;
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}
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if (i == MOD_MAXCHANS) {
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warning("player_mod - too many music channels playing (%i max)",MOD_MAXCHANS);
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return;
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}
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_channels[i].id = id;
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_channels[i].vol = vol;
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_channels[i].pan = pan;
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_channels[i].freq = rate;
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_channels[i].ctr = 0;
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Audio::SeekableAudioStream *stream = Audio::makeRawStream((const byte *)data, size, rate, 0);
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if (loopStart != loopEnd) {
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_channels[i].input = new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
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} else {
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_channels[i].input = stream;
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}
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// read the first sample
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_channels[i].input->readBuffer(&_channels[i].pos, 1);
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}
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void Player_MOD::stopChannel(int id) {
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if (id == 0)
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error("player_mod - attempted to stop channel id 0");
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Common::StackLock lock(_mutex);
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for (int i = 0; i < MOD_MAXCHANS; i++) {
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if (_channels[i].id == id) {
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delete _channels[i].input;
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_channels[i].input = nullptr;
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_channels[i].id = 0;
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_channels[i].vol = 0;
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_channels[i].freq = 0;
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_channels[i].ctr = 0;
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_channels[i].pos = 0;
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}
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}
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}
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void Player_MOD::setChannelVol(int id, uint8 vol) {
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if (id == 0)
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error("player_mod - attempted to set volume for channel id 0");
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Common::StackLock lock(_mutex);
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for (int i = 0; i < MOD_MAXCHANS; i++) {
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if (_channels[i].id == id) {
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_channels[i].vol = vol;
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break;
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}
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}
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}
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void Player_MOD::setChannelPan(int id, int8 pan) {
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if (id == 0)
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error("player_mod - attempted to set pan for channel id 0");
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Common::StackLock lock(_mutex);
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for (int i = 0; i < MOD_MAXCHANS; i++) {
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if (_channels[i].id == id) {
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_channels[i].pan = pan;
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break;
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}
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}
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}
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void Player_MOD::setChannelFreq(int id, int freq) {
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if (id == 0)
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error("player_mod - attempted to set frequency for channel id 0");
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Common::StackLock lock(_mutex);
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for (int i = 0; i < MOD_MAXCHANS; i++) {
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if (_channels[i].id == id) {
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if (freq > 31400) // this is about as high as WinUAE goes
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freq = 31400; // can't easily verify on my own Amiga
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_channels[i].freq = freq;
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break;
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}
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}
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}
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void Player_MOD::do_mix(int16 *data, uint len) {
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int i;
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int dpos = 0;
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uint dlen = 0;
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memset(data, 0, 2 * len * sizeof(int16));
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while (len) {
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if (_playproc) {
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dlen = _mixamt - _mixpos;
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if (!_mixpos)
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_playproc(_playparam);
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if (dlen <= len) {
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_mixpos = 0;
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len -= dlen;
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} else {
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_mixpos += len;
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dlen = len;
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len = 0;
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}
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} else {
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dlen = len;
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len = 0;
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}
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for (i = 0; i < MOD_MAXCHANS; i++) {
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if (_channels[i].id) {
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Audio::st_volume_t vol_l = (127 - _channels[i].pan) * _channels[i].vol / 127;
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Audio::st_volume_t vol_r = (127 + _channels[i].pan) * _channels[i].vol / 127;
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for (uint j = 0; j < dlen; j++) {
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// simple linear resample, unbuffered
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int delta = (uint32)(_channels[i].freq * 0x10000) / _sampleRate;
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uint16 cfrac = ~_channels[i].ctr & 0xFFFF;
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if (_channels[i].ctr + delta < 0x10000)
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cfrac = delta;
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_channels[i].ctr += delta;
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int32 cpos = _channels[i].pos * cfrac / 0x10000;
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while (_channels[i].ctr >= 0x10000) {
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if (_channels[i].input->readBuffer(&_channels[i].pos, 1) != 1) { // out of data
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stopChannel(_channels[i].id);
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goto skipchan; // exit 2 loops at once
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}
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_channels[i].ctr -= 0x10000;
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if (_channels[i].ctr > 0x10000)
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cpos += _channels[i].pos;
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else
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cpos += (int32)(_channels[i].pos * (_channels[i].ctr & 0xFFFF)) / 0x10000;
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}
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int16 pos = 0;
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// if too many samples play in a row, the calculation below will overflow and clip
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// so try and split it up into pieces it can manage comfortably
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while (cpos < -0x8000) {
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pos -= 0x80000000 / delta;
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cpos += 0x8000;
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}
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while (cpos > 0x7FFF) {
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pos += 0x7FFF0000 / delta;
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cpos -= 0x7FFF;
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}
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pos += cpos * 0x10000 / delta;
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Audio::clampedAdd(data[(dpos + j) * 2 + 0], pos * vol_l / Audio::Mixer::kMaxMixerVolume);
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Audio::clampedAdd(data[(dpos + j) * 2 + 1], pos * vol_r / Audio::Mixer::kMaxMixerVolume);
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}
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}
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skipchan: ; // channel ran out of data
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}
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dpos += dlen;
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}
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}
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} // End of namespace Scumm
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